I agree with your advice, but I would have to say that sling projectiles should be given a bit more credit, and that arrows should do more damage--maybe 2x as much (unless "arrow projectile damage" is some kind of attribute that I'm not aware of...btw, I don't mean that as a sarcastic/condescending comment: I SERIOUSLY DON'T KNOW IF that is an attribute like ap or launches!)
I love to play with Parthia and similar factions/units, so when I saw AQDs RTR mod (which I love BTW) it actully made me shop around for Alexander just to play it.
I learned the pitfalls of givng all units 3HP...can you say, "Oh dear, my half stack HA based army is out of arrows"? I had to (for the sake of my sanity...) edit the export.descr.edu so that all but the baddest of the bad (Gaesatae, Spartan hoplites, cataphracts, sacred band infantry/cavalry, some -- but not all -- Hellenistic "Agema" type units, that one German heavy cavalry unit that's listed in the medium category in RTR, your notable and relatively-to-totally legendary command units, etc) had 1HP, while generals and the aforementioned reputable units have 2HP, and a few have 3HP. THEN it was a great looking, eastern faction-based mod that was quite fun and reasonably balanced.
Hey, I love a long, micromanaged battle as much as the next historical RTS fan, but I like variety too!
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