I think too that the RPG element existed in RTW and beyond. However if i understand this correctly - and they mean it as it was in the original, it won't be an RPG element - just that the game will involve the player's character at the centre of everything. In the original such a thing was present inthe sense that the daimyo was the heart of the clan - he had to personally negotiate and fight.
Also i think that the right game to make a paradoxian camp map was Empire. if again i'm reading this corectly and this is indeed a back to basis move, then the smaller scope, roster, less clans etc is the perfect setting to make this as clearly TW as possible ie a blend of strategy and tactics with the focu on the battles rather than a complex strategy game. Of course i may be wrong, because i don't know what they have in mind and there is a large fanbase that wants such a thing to cater for.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
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