tribu Sequani, 15 milia north of Epomanduodurum.
(origin Locus Venedi)
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Re: So what would you like to see in S2TW?
@ General Malaise
Spoiler Alert, click show to read:
Originally Posted by General Malaise
I don't get why everyone wants more than 20 units per stack. Are you really going to be able to keep track of all them efficiently? More importantly perhaps, will the AI? I thought the 16 per army from Shogun was plenty (especially with huge units and multiple armies), and probably contributed a lot more to the tightness of the AI and MP in it compared to the rest of the series.
Particularly as the maps don't really get any bigger you really just end up running out of space to maneuver properly with so many units. If you want that many a system like Takeda uses with reinforcements placed at different positions coming in during different phases of battle would be better, or even break up a battle map into multiple mini-maps. Tons of units at one time is just more of this shallow "wow-factor" visually in my opinion.
It's quite simple. Indeed, micromanaging of 20 units is already too much to play effectively from tactical point of view. Yes, there are shortcuts etc, but it's not very elaborated. It's just getting clickfest.
So I see a lot of sense to forcibly group units into separate tactical groups to keep it all about battle experiance reasonably tactical.
On the other hand, 20 units is not enough to play in historical way, epsecially to simulate historical battles. So it's all about unsufficient historical accuracy in units diversity in composition of armies. With 20 units it's impossible to simulate even 1 roman legion, not to mention full army.
But what I actually suggest is to find a better way to introduce historical compositions within battle engine, compared to what is now, it doesn't really have to mean more units. edit: for example soldiers in 3D battles could symbolise a real-life like number of forces engaged.
So I ask for it now, even if they don't introduce it in S2TW, perhaps there will be a way in the following title.
Last edited by darius_d; 06-19-2010 at 23:48.
Reason: spelling and clarification
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