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Thread: Shogun 2 Multiplayer Expectations and Wanted List.

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  1. #1

    Default Re: Shogun 2 Multiplayer Expectations and Wanted List.

    Less is more. No need for more fancy graphics, PJ is spot on, 2D would be fine if the game was balanced and reliable.
    We used to do 4v4 on 56k so 4v4 should be expected. What about 5v5 or 6v6?
    Online lobby with the atmosphere of STW.
    Nicest of all would be a return of of all those old names.

  2. #2
    Tuba Son Member Subotan's Avatar
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    Default Re: Shogun 2 Multiplayer Expectations and Wanted List.

    It appears Shogun has quite a reactionary fan base.

    These TV Tropes articles come to mind (but hopefully not this one...)

  3. #3

    Default Re: Shogun 2 Multiplayer Expectations and Wanted List.

    Did i mention a foyer?


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

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  4. #4
    This comment is witty! Senior Member LittleGrizzly's Avatar
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    Default Re: Shogun 2 Multiplayer Expectations and Wanted List.

    1) rock-paper-scissors, balance!

    2) MP foyer

    3) 4v4
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  5. #5
    Clan Clan InsaneApache's Avatar
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    Default Re: Shogun 2 Multiplayer Expectations and Wanted List.

    Are they going to bring back the ladder? That was a good incentive to improve your MP tactics and change them from time to time. Besides which I once hit the dizzy heights of being 95th* or summat.

    *Out of 30 000 -ish.

    Oh and yes please a foyer in MP. I have vivid memories of chatting to friends and enemies alike. It really held the MP community together.
    There are times I wish they’d just ban everything- baccy and beer, burgers and bangers, and all the rest- once and for all. Instead, they creep forward one apparently tiny step at a time. It’s like being executed with a bacon slicer.

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  6. #6
    Clan Takiyama Member Sp00n's Avatar
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    Default Re: Shogun 2 Multiplayer Expectations and Wanted List.

    Quote Originally Posted by Swoosh So View Post
    Did i mention a foyer?
    Lets mention it again.
    One enemy is too many a hundred friends too few.

    AggonySpoon, MizuSpoon, EuroSpoon, Linkspoon Li

  7. #7
    Member Member Jack Dionne's Avatar
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    Default Re: Shogun 2 Multiplayer Expectations and Wanted List.

    Now that the technology exists for units to dismount and mount their horses, I would like to see General units with the ability similar to NER.

    Plus a variety of other units as well.
    Fix resetting of specialty units and stats for Shogun II, still not able to, hmmmm.
    Plug pullers epitomize what a true loser is.
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  8. #8

    Default Re: Shogun 2 Multiplayer Expectations and Wanted List.

    Dont worry about mp campaign its on the fact sheet.

    "A Complete Single And Multiplayer Offering: Play through the Main Campaign in single player or invite a friend online to play competitively or cooperatively in Campaign Multiplayer mode. Join 8-player multiplayer battles with your own upgradable avatar and climb the online Leaderboard to show the world who reigns supreme. Also including exciting new modes of team play for clans, a first in the Total War series."

    "Also including exciting new modes of team play for clans, a first in the Total War series" This sounds interesting although im not sure what it will be :)


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  9. #9
    Member Member General Malaise's Avatar
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    Default Re: Shogun 2 Multiplayer Expectations and Wanted List.

    If there is indeed a multiplayer campaign, as I read somewhere, I hope there's various co-op type options, including allowing more than one player to play the same faction somehow or perhaps certain scenarios/objectives (or those mini-campaigns consisting of battles like in Warlord) where you work together with different factions.

    I'm curious as to how they could implement a multiplayer campaign without either having to auto-resolve all the battles or without it becoming very long and slow-moving. (Co-op would be less of a problem here too though, not that I don't also want a competitive MP campaign).

    Most of all though I'd like balanced and individuated (by which I mean each is uniquely useful) units as others have already said.

    EDIT: LOL, have to read whole thread next time, just saw the above post says there will be co-op style. Interesting, wondering how they will implement this then. Shared decisions or each controlling different aspect of the faction?
    Last edited by General Malaise; 06-12-2010 at 09:16.
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