Everyone does, it provides for passion and confidence in opinion. Structured, realistic, affecting (on troops) weather patterns would give the game a more 'alive' (life-like) feel that would cause the game to breath and behave very involuntarially. Couple this with a 'thinking' AI on the battle field (if possible) and this provides the player with alot of pleasure as he has to out maneuver both the weather and the AI. Gone would be the days of a visually stunning game where it's crappy mechanics are made more obvious due to the polar differences between the visuals and the game play.For me that might mean complaining. I like to compain. Especially on the internet.![]()
Silence is beautiful
The effect of weather is what got me hooked on STW in the first place. Playing my first battle as Oda in the 'historical' battle of Okehazama in a blinding rainstorm........the flashes of lightning illuminating my Nodachi as they rushed down through the woods....the crashing peals of thunder to match those of my heavy cavalry rolling down off the hilltop.......it was quite the rush. One of the many things about STW that made it immersive........
High Plains Drifter
The weather was great in the first game, I'm also glad they are adding night time battles. Bring Back the fog.
PS can we have the battlefield birds back.
Last edited by Sp00n; 06-09-2010 at 11:42.
One enemy is too many a hundred friends too few.
AggonySpoon, MizuSpoon, EuroSpoon, Linkspoon Li
Battle field birds?
Do you mean seeing birds scatter which meant that an unseen unit was marching there like in MTW?
Originally Posted by Drone
Originally Posted by TinCow
I had forgotten about the disturbed birds. Little things like that were great and is what has been lacking in the newer titles.
"The fruit of too much liberty is slavery", Cicero
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