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  1. #1
    Member Member General Malaise's Avatar
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    Default Re: Unit Speculation?

    Since they're using fixed/static and not component-made units, while I am probably in the minority on this, I hope they don't duplicate the weapon types over and over. Granted, it's probably more historically accurate, but then it would be even more accurate to simply have mixed unit weapon types, and that's bad for balance. While not necessarily bad for balance, I don't really see the point of three or four different types of units who all wield the same exact weapon whose only difference is attack/defense when you can increase that through experience or infrastructure buildings anyway. For instance, while both Ashigaru and Samurai wielded all different lengths of yari, I'd rather just have the ashigaru be pikemen and samurai be standard spearmen. Another example would be to give the iconic naginata to the sohei only and samurai something like a nagamaki instead (which was the favorite weapon of Oda Nobunaga).

    Although I realize it's early to be thinking about mods, I nevertheless had some fun playing around with how I would probably do this and came up with something like:
    Nagayari Ashigaru (nagayari/pike, light armor; spear wall formation ability)
    Oyumi Ashigaru (oyumi/arbalest, wakizashi/shortsword, unarmored; plant stakes ability*)
    Koyumi Ashigaru (kokyu/shortbow, wakizashi/shortsword, light armor; fire arrow ability)
    Teppo Ashigaru (teppo/portugese arquebus, wakizashi/shortsword, unarmored; plant stakes ability*)
    Taiho Ashigaru (taiho/cannon, wakizashi/shortsword, unarmored; small shot ability)
    Tousekiki Ashigaru (tousekiki/catapult, wakizashi/shortsword, unarmored; flaming ammo ability)
    Nagamaki Samurai (nagamaki/glaive, heavy armor; challenge/chant ability)
    Odachi Samurai (odachi/greatsword, medium armor; challenge/chant ability)
    Teyari Samurai (teyari/spear, heavy armor; spear wall formation ability)
    Yumi Samurai (daikyu/longbow, medium armor, katana/longsword; fire arrow ability)
    Waseiteppo Samurai (waseiteppo/japanese arquebus, katana/longsword, light armor; small shot ability)
    Keikihei Samurai (horse mount**, odachi/greatsword, medium armor; wedge formation ability)
    Juukihei Samurai (horse mount**, nagamaki/glaive, heavy armor; wedge formation ability)
    Kyukihei Samurai (horse mount**, daikyu/longbow, katana/longsword, medium armor; circle shoot ability)
    Soukihei Samurai (horse mount**, teyari/spear, heavy armor; wedge formation ability)
    Ryuukihei Samurai (horse mount, waseiteppo/japanese arquebus, katana/longsword, light armor; circle shoot ability)
    Naginata Sohei (naginata/halberd, light armor, portable shrine)
    Kanabo Sohei (kanabo/spiked iron staff, unarmored, portable shrine)
    Kyu Sohei (hankyu/halfbow, katana/longsword, unarmored, portable shrine)
    Kihei Sohei (horse mount*, naginata/halberd, light armor, portable shrine)
    *plantable during deployment only
    **Juukihei Samurai become Nagamaki Samurai, Keikihei Samurai become Odachi Samurai, Kyukihei Samurai become Yumi Samurai, Soukihei Samurai become Teyari Samurai, Ryuukihei Samurai become Waseiteppo Samurai, and Kihei Sohei become Naginata Sohei when dismounted


    ...which is 20 total, rather than 30 or 40 as I'm not keen on "faction unique" units either. Better to just go STW1 way and have certain factions or provinces have an "honor" or income bonus on them. (BTW I realize the japanese is probably off in the above :-P )

    Another thing I hope they do, which was related to my problems with "tech trees" in another thread that I posted in, is make the dojos train more than one or two units this time. This is slightly less of a problem with M2TW's recruitment system (haven't played the newer gunpowder ones) but I've always found it more a tedious pain in the arse to have to build a whole building for one or two types of units than strategic. In what I posted above I'd probably go with:
    Sojutsu Dojo: Nagayari Ashigaru, Teyari Samurai, Soukihei Samurai*, Naginata Sohei**, Kihei Sohei*/**
    Kenjutsu Dojo: Odachi Samurai, Nagamaki Samurai, Keikihei Samurai*, Juukihei Samurai*, Kanabo Sohei**
    Kyujutsu Dojo: Oyumi Ashigaru, Koyumi Ashigaru, Yumi Samurai, Kyukihei Samurai*, Kyu Sohei**
    Hojutsu Dojo: Teppo Ashigaru, Waseiteppo Samurai, Ryuukihei Samurai*, Taiho Ashigaru, Tousekiki Ashigaru
    Bajutsu Dojo: *required for all kihei/cavalry
    Butsu Tera: **required for all sohei/warrior-monks


    Which is 6 buildings plus a castle for 20 unit types, rather than the original's 15 or 16 buildings for about 16 unit types plus different levels of castles. Upgrading the buildings/castles would just increase honor or something. It's silly you have to wait so long to access units (other than gunpowder) at the start of the game, especially one in this short of a time period. While on the subject of castles though, and only partially related to units, I do hope they bring back the originals maximum amount of units garrisoned in a castle per castle size, although I'm pretty certain they won't.
    "Cutting down the enemy is the Way of strategy and there is no need for many refinements of it." - Miyamoto Musashi, The Book of Five Rings, The Wind Book

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  2. #2

    Default Re: Unit Speculation?

    You have te-yari listed as a "long spear". Te yari was, in fact, a very short hand spear, about the length of a jo or less (it's even in the name: "hand spear").

    Also, even though we see illustrations of samurai bravely charging in on horseback wielding naginata, the nagimaki was more of a "mounted" version of the naginata. The naginata is too long for effective use from horseback.
    Last edited by Karl08; 07-04-2010 at 06:21.

  3. #3
    Member Member General Malaise's Avatar
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    Default Re: Unit Speculation?

    Where are you getting that from? I've read "te-" is more of a generic rather than specific term, and I meant "longspear" in the generic sense that you wield it with two hands, but it's still not a pike-length.

    As for the nagamaki, it's weird to call it a "mounted naginata" as you use it more like a katana then a polearm, with the same types of stances and without sliding your grip up or down the shaft as you do with the latter.

    I'm not really interested in historical nitpicking though, I'm more concerned that the units are balanced and unique as I've said before, than that we get eight types spearmen with one or two point differences in stats.
    "Cutting down the enemy is the Way of strategy and there is no need for many refinements of it." - Miyamoto Musashi, The Book of Five Rings, The Wind Book

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  4. #4

    Default Re: Unit Speculation?

    Quote Originally Posted by General Malaise View Post
    Where are you getting that from? I've read "te-" is more of a generic rather than specific term, and I meant "longspear" in the generic sense that you wield it with two hands, but it's still not a pike-length.
    The only word I can find for the long spear is naga yari, and everywhere I look, the te-yari is a short hand-spear, 3-4 feet in length. I'm rather curious as to who says a te-yari is a long spear.


    As for the nagamaki, it's weird to call it a "mounted naginata" as you use it more like a katana then a polearm, with the same types of stances and without sliding your grip up or down the shaft as you do with the latter.
    The nagamaki is a short pole with a sword blade, in essence, and the long pole makes it quite impossible to use it like a katana (which itself originated as a cavalry sword, with the tachi). The average tsuka of your average katana of Sengoku and earlier is about 8-9", meaning your hands will be pretty close to eachother. When tsuka start to reach lengths in excess of 12" (something we first see in Edo), it becomes awkward to keep the hands that close together. The nagamaki requires you to keep your hands quite far apart, so you can't use it the same way as a katana. Try chudan or jodan no kamae with katana and nagamaki, and then tell me the stances are similar.

    The reason the nagamaki is more a "horseman's naginata", though, is because the naginata is too long and unwieldy for mounted use. If you want to cut with it from horseback, the shaft has to be shortened. Also, the halberd is a polearm with an axe head, and the naginata handles nothing like it. The naginata is a glaive, the glaive being essentially a blade on a pole. The nagamaki is a hybrid, neither glaive nor sword, but tries to be both.



    I'm not really interested in historical nitpicking though, I'm more concerned that the units are balanced and unique as I've said before, than that we get eight types spearmen with one or two point differences in stats.
    The problem here is to make different spear units distinguishable. The nagayari varied greatly in length, and which was better of longer vs. shorter nagayari never reached a proper consensus. Except we know that there was a difference. But how do we balance this out, not quite knowing the differences without hands-on experience?

  5. #5

    Default Re: Unit Speculation?

    Add a unit roster that long and balance has gone, unless of course the MTW strategum is employed. Remember all those cav/sword armies anyone? I still don't understand why MTW has a fanbase, all it provided IMO was a better, upgraded interface, making battle commands more efficient and easy than STW.
    Maybe MP points would be better off in a specific place rather than jumbled with SP.

  6. #6

    Default Re: Unit Speculation?

    Quote Originally Posted by Orda Khan View Post
    Add a unit roster that long and balance has gone, unless of course the MTW strategum is employed. Remember all those cav/sword armies anyone? I still don't understand why MTW has a fanbase, all it provided IMO was a better, upgraded interface, making battle commands more efficient and easy than STW.
    And provide more diverse cultures. And a much bigger tech tree. And better castle models for sieges. And siege engines. And different unit sizes based on unit type (which, in my eyes, provided a significant improvement to historicity and balance). And a different setting. And lots of different stuff on the campaign map as well.

  7. #7

    Default Re: Unit Speculation?

    Trouble with threads like this, you talk SP, I talk MP.
    Anyone who played STW and MTW online will know what I mean. MP is all about viable units and by the time of MTW/VI it was continual cav/sword because the rest were crap

  8. #8
    Member Member General Malaise's Avatar
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    Default Re: Unit Speculation?

    Quote Originally Posted by Karl08 View Post
    The only word I can find for the long spear is naga yari, and everywhere I look, the te-yari is a short hand-spear, 3-4 feet in length. I'm rather curious as to who says a te-yari is a long spear.
    I already explained this. It is shorter than a typical yari yes, but it's still long enough that it's used with two hands. A "shortspear" generally refers to something wielded in one hand with a shield in my experience. There wasn't a better generic word I could find, but I suppose it should probably just be called yari samurai. I can see you really like to nitpick though, as I mentioned in the original my japanese was probably off but that the names weren't the point of the post anyway.


    The nagamaki is a short pole with a sword blade, in essence, and the long pole makes it quite impossible to use it like a katana (which itself originated as a cavalry sword, with the tachi). The average tsuka of your average katana of Sengoku and earlier is about 8-9", meaning your hands will be pretty close to eachother. When tsuka start to reach lengths in excess of 12" (something we first see in Edo), it becomes awkward to keep the hands that close together. The nagamaki requires you to keep your hands quite far apart, so you can't use it the same way as a katana. Try chudan or jodan no kamae with katana and nagamaki, and then tell me the stances are similar.
    This affects gameplay how? The only question in regards to gameplay is should the nagamaki function more like a longsword unit or a polearm unit and I'd argue for the former. Obviously your hands are farther apart as the shaft is longer but you still don't really slide your hands up and down the shaft when you wield it, and it's more considered a variation on the no-dachi than the naginata, hence it's odd you're calling it a "mounted naginata" below.

    The reason the nagamaki is more a "horseman's naginata", though, is because the naginata is too long and unwieldy for mounted use. If you want to cut with it from horseback, the shaft has to be shortened. Also, the halberd is a polearm with an axe head, and the naginata handles nothing like it. The naginata is a glaive, the glaive being essentially a blade on a pole. The nagamaki is a hybrid, neither glaive nor sword, but tries to be both.
    A naginata is almost identical to a guan do and other similar chinese polearms and they were occassionally used from horseback. The original game also had mounted naginata (although they probably should have been sohei). I know what the the things are, I don't need a history lesson the forum. Yet again, I'm more interested in balance, utility, and play of a unit than strict historicity anyway, although nothing I listed is really unhistorical, just either uncommon or simplified.




    The problem here is to make different spear units distinguishable. The nagayari varied greatly in length, and which was better of longer vs. shorter nagayari never reached a proper consensus. Except we know that there was a difference. But how do we balance this out, not quite knowing the differences without hands-on experience?
    Exactly what I was saying was that there really doesn't need to be more than two types of spearmen, nagayari (pikemen basically) and standard yari (spearmen). The fact there were dozens of different spear-length and spear-head combinations historically is irrelevant, and not just in in MP gameplay but in single player too. It's a strategy game not a historical larp so unless the designers can come up with a convincing mechanic for why a yari a foot longer than another one, or a yari with a prongs on the side and one without has some real effect, there's no reason to have it in game, particularly because you wouldn't get entire units of identical yari anyway. At best, it should just be something used graphically to differentiate the soldiers in a unit. If this mount and blade type game, I'd say yes, give us all different types of yari, but that's not what kind of game this is.
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  9. #9
    Member Member O'Hea's Avatar
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    Default Re: Unit Speculation?

    Quote Originally Posted by General Malaise View Post
    A naginata is almost identical to a guan do and other similar chinese polearms and they were occassionally used from horseback. The original game also had mounted naginata (although they probably should have been sohei).
    As an aside, there was a lot of variation between individual weapons, so it seems likely that cavalrymen would've used shortened pudao/bisento/naginata/whatever, say ones with four-foot or five-foot hafts instead of a six-foot infantryman's weapon. Cavalrymen could effectively wield polearms from horseback, but there was a limit to how much of an advantage reach could give you before it became too cumbersome. That being said, most everything I've ever read about nagamaki describes them as a type of o-dachi, and therefore primarily an infantry weapon. The whole o-dachi family was apparently based off the Chinese zhanmadao, which was itself an anti-cavalry weapon issued to infantry soldiers. So while shortened naginata were probably reasonably common among cavalrymen, nagamaki were rarer (to the untrained eye, the two would be pretty similar though).

  10. #10
    Member Member Tsar Alexsandr's Avatar
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    Default Re: Unit Speculation?

    Quote Originally Posted by O'Hea View Post
    As an aside, there was a lot of variation between individual weapons, so it seems likely that cavalrymen would've used shortened pudao/bisento/naginata/whatever, say ones with four-foot or five-foot hafts instead of a six-foot infantryman's weapon. Cavalrymen could effectively wield polearms from horseback, but there was a limit to how much of an advantage reach could give you before it became too cumbersome. That being said, most everything I've ever read about nagamaki describes them as a type of o-dachi, and therefore primarily an infantry weapon. The whole o-dachi family was apparently based off the Chinese zhanmadao, which was itself an anti-cavalry weapon issued to infantry soldiers. So while shortened naginata were probably reasonably common among cavalrymen, nagamaki were rarer (to the untrained eye, the two would be pretty similar though).
    The Odachi pre-dates the Chinese Zhanmandao. Considerably in fact. Japanese great swords inspired the Chinese Zhanmandao. The trouble with the Odachi is that it is not a standard sword. Forms of Odachi have existed in Japan for a long time. (Even before the word Odachi was invented.) Many were offerings for gods, massive swords enshrined in Shinto temples. I've seen some that had blades much bigger than a man.

    A nagamaki is also no more than a shorter naginata as well. Although the quality of their construction would vary. Some nagamaki were made from recycled katanas, (This was true for the blades of regular naginata as well.)
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  11. #11

    Default Re: Unit Speculation?

    Quote Originally Posted by General Malaise View Post
    This affects gameplay how? The only question in regards to gameplay is should the nagamaki function more like a longsword unit or a polearm unit and I'd argue for the former. Obviously your hands are farther apart as the shaft is longer but you still don't really slide your hands up and down the shaft when you wield it, and it's more considered a variation on the no-dachi than the naginata, hence it's odd you're calling it a "mounted naginata" below.
    Beg your pardon? Where was I talking about gameplay? I was talking about terms, then you said the nagamaki had the same type of stances as swords. I pointed out that they do not, and now you are moving the goal posts by asking about gameplay, which is not what we were talking about with regards to the nagamaki at all.



    A naginata is almost identical to a guan do and other similar chinese polearms and they were occassionally used from horseback.
    The guan dao has a broader blade, which makes it more forgiving when it comes to badly aligned cuts. I haven't tried one personally, but it looks to me like a more chop-friendly blade. And without having tried the naginata from horseback, I would dare say that you could not utilize the speed of the horse for added power withing considerable risk of dropping it, and serious risk to the shaft or the blade itself, because it has a comparatively narrow curved blade (which is not meant for chopping).

    In any case, the guan dao was also not designed to be used from horseback, and from what I can gather its mounted use was as infrequent as that of the naginata: it is perfectly concievable that on rare occasions, someone would grab one and jump on a horse, but mostly these would be "hero" tales. You similarly see, in certain illustrations, samurai dual wielding yari and naginata, all the while being peppered with arrows. We should take such depictions with a grain of salt. And there really is no reason why anyone would use a glaive from horseback when he could use a spear.


    The original game also had mounted naginata
    I know, and I reacted to them not being nagamaki, too. It was a dreadfully overpowered unit, by the way.


    (although they probably should have been sohei). I know what the the things are, I don't need a history lesson the forum. Yet again, I'm more interested in balance, utility, and play of a unit than strict historicity anyway, although nothing I listed is really unhistorical, just either uncommon or simplified.
    I know, and all I did was point out that the nagamaki was a mounted compromise. It has the support it needs to make cuts from horseback, and when necessary extended reach (by changing the position of the right hand). The extra long grip is not, near as I can tell, to make more powerful cuts, but to support cuts better. That would be very useful from horseback. Yes, you could use a naginata the same way, with a wide grip, but you would risk having the tang split the would in a hard impact.


    Exactly what I was saying was that there really doesn't need to be more than two types of spearmen, nagayari (pikemen basically) and standard yari (spearmen). The fact there were dozens of different spear-length and spear-head combinations historically is irrelevant, and not just in in MP gameplay but in single player too. It's a strategy game not a historical larp so unless the designers can come up with a convincing mechanic for why a yari a foot longer than another one, or a yari with a prongs on the side and one without has some real effect, there's no reason to have it in game, particularly because you wouldn't get entire units of identical yari anyway. At best, it should just be something used graphically to differentiate the soldiers in a unit. If this mount and blade type game, I'd say yes, give us all different types of yari, but that's not what kind of game this is.
    So we are in agreement on this point, then.

  12. #12
    Member Member General Malaise's Avatar
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    Default Re: Unit Speculation?

    I'm not an expert but I do have experience with sport and mock melee combat (albeit on foot) and I think the discussion about polearms from horseback being unwieldy is mixing up a lot of different issues. Especially when someone says something silly like you're going to hack your horse's head off (it's like imagining people hack their own limbs off by using swords improperly, which never really happens). First, using anything from horseback is lot more difficult than using it on foot, second, how difficult the polearm would be to use has more to do with how top-heavy it is as much if not more than how long, and third, how ambidextrous a user would be would affect viability a lot.

    The first point should be obvious, but using a polearm from horseback wouldn't be much different than using a longbow like a yumi from horseback, you'd have to steer mostly with your knees/legs in order to use both hands to wield the weapon. In fact, horse archery is a hell of a lot harder than wielding a blade on the end of a pole from a horse, but no questions the validity of that. Horse archers are more common though, despite it being harder, because it's very difficult to counter a horse archer you can't catch. Since melee cavalry is often about shock impact, it's not really much of a big deal what kind of weapon you use (barring lances), so you might as well go with your normal spear or sword instead of something weirder, but there's no real reason you couldn't pick something weird, especially if you were skilled in its use.

    In regards to the second point, the unwieldiness of any type of weapon is related to how long it takes to pull back from an attack. Axes, maces, hammers, and especially axes and hammers at the end of poles all have this issue, but you sacrifice attack speed in order to get enough impact from the blow to crush through armor. Of course, a longer weapon that's top heavy is even more unwieldy than a shorter one, and thus using something like a lochaber axe from horseback would be nutters I'd say, but a naginata isn't that top/front-heavy at all really. From what I've seen of people using it, it's actually pretty damn fast, and not just for a polearm either. Granted some of that speed would be lost on a horse from lack of footwork and hip movement, but presumably you'd make it up with the mobility, speed, and shock of the horse.

    Lastly, attacking to your off-hand side is pretty awkward on top of a horse no matter what weapon you're using (again, except maybe lances). You also lose a lot of reach doing so, because your arm has to cross your own body. You can twist to a certain extent or stand up in the saddle on the stirrups, but still this is precisely why most cavalry weapons are actually longer, rather than shorter (like horseman using the tachi for instance). However, if you can switch your grip to the left hand side with a polearm without awkwardness, which would be possible as you're not using a shield, hitting the "off-hand" side would actually be more effective. Of course, ambidexterity isn't very common nor easy to learn, so that's probably another reason you don't see it much.

    The tl;dr version of this would just be that, we know it *was* used and it probably wasn't more uncommon than wielding an odachi on foot was for a comparison, which is also pretty rare in the records IIRC. So most likely the issue was simply that this required much skill or had specialized use or didn't make a huge difference, but because of the simple fact it was used, and by professional warriors who clearly knew what they were doing and were taking their life into their hands, I don't think armchair theorizing on what was possible or viable on pre-modern battlefields should be stated with the certainty a lot of people do, particularly because essentially no one living has direct experience of this kind of combat (where you are actually trying to kill your opponent or be killed). If someone has direct quotes from something like a Turnbull book on this issue, post them, but I've only encountered contradictory interent speculation on this issue.
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