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Thread: Unit Speculation?

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  1. #1

    Default Re: Unit Speculation?

    Quote Originally Posted by Orda Khan View Post
    Add a unit roster that long and balance has gone, unless of course the MTW strategum is employed. Remember all those cav/sword armies anyone? I still don't understand why MTW has a fanbase, all it provided IMO was a better, upgraded interface, making battle commands more efficient and easy than STW.
    And provide more diverse cultures. And a much bigger tech tree. And better castle models for sieges. And siege engines. And different unit sizes based on unit type (which, in my eyes, provided a significant improvement to historicity and balance). And a different setting. And lots of different stuff on the campaign map as well.

  2. #2

    Default Re: Unit Speculation?

    Trouble with threads like this, you talk SP, I talk MP.
    Anyone who played STW and MTW online will know what I mean. MP is all about viable units and by the time of MTW/VI it was continual cav/sword because the rest were crap

  3. #3

    Default Re: Unit Speculation?

    You said you didn't understand why MTW still has a fanbase. To understand that you have to take both SP as well as MP into account. Not sure what you mean by "continual cav/sword", by the way. If you take spears out of the equation you might as well take swords out, too, and have cavalry only.

  4. #4
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Unit Speculation?

    Quote Originally Posted by Karl08 View Post
    Not sure what you mean by "continual cav/sword", by the way. If you take spears out of the equation you might as well take swords out, too, and have cavalry only.
    Units could be upgraded. The upgrade system was very unbalanced and caused all kinds of trouble in STW MP and although it technically was not as bad in MTW it was enough to kill off spears completely. Although I think of MTW with great fondness, I would not have played it that much(MP) if it hadn't been for the modding capability and that was killed off with later titles.


    CBR

  5. #5

    Default Re: Unit Speculation?

    Not sure what you mean by "continual cav/sword", by the way.
    That was the army you took or you lost. After v1.0 MTW balance was utter crap.

  6. #6

    Default Re: Unit Speculation?

    Quote Originally Posted by Orda Khan View Post
    That was the army you took or you lost. After v1.0 MTW balance was utter crap.
    Really? I didn't realize there was a difference. Don't remember much from my 1.0 games (except I miss being able to merge mercenary units), and for 1.1 I modified the crap out of most units to get a balance I was comfortable with (thank you, GnomeEditor-man!). Never multiplayed. Never installed VI, either, as I considered the units historical butchery.
    Last edited by Karl08; 07-07-2010 at 17:38.

  7. #7
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Unit Speculation?

    I love this thread. So much good info.

    Derail over, you can have it back.
    Ja mata, TosaInu. You will forever be remembered.

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