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  1. #1
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Question Regarding the galatians tribes...

    Hi everybody,
    I'm a new member of the forum, but I've always checked it for previews and interesting posts.
    Your work it's amazing, I'm in love with EB since I discovered it years ago

    My question is about the galatian unit roster:

    I believe there's no need for a "Galatian" faction, because after their encounter with Antiochos Soter, having settled in central Anatolia, they devoted themselves to farming, plunder and mercenary service. They had border disputes with Cappadocia and Lycaonia. These is perfectly portrayed by their "ingame" status as Eleutheroi and recruitable units for the neighbouring factions.

    Still they were Celts, who migrated from southern Gaul, who fought also to assert their independency during the EB time period.
    So why the Arverni and Aedui can't recruit proper galatian units besides the Kluddolon?
    As for the Belgae, who didn't expand much, I think there are more "deserving" factions, they are recruitable for the gallic factions.

    What should be done? How is going to be in EBII?

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Regarding the galatians tribes...

    The reason these units cannot be recruited by the Celts in EB1 is because of model-sharing limitations of the R:TW engine. In R:TW a faction can have only two unit-types with the same model in one battle, or else the game will crash. Actually the limit is one, but by designating one of the units as a "mercenary" you can reuse the model once. Because there is only a limited number of models available in R:TW, models are reused frequently for multiple factions. For example the Galatian heavy cavalry use the same model as the Brihentin and the Remi Mairepos. Because the Gallic factions have access to both, they cannot get Galatian heavies. Similarly the Tindanotae model is also used for Tindanotae mercenaries and Gaesatae. M2:TW can accommodate far more models, so I don't think this will be an issue in EB2.
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  3. #3
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Regarding the galatians tribes...

    Thank you for the answer ^^

  4. #4
    mostly harmless Member B-Wing's Avatar
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    Default Re: Regarding the galatians tribes...

    Wow, that was an awesomely informative answer. Thank you very much Ludens! I learned something today.

  5. #5

    Default Re: Regarding the galatians tribes...

    Is Galatia going to be a faction? If not I think I might be able to come up with a great case for it's inclusion, for example the Dying Gaul created to commemorate the defeat of a grand conquest attempt by the Galatians.

  6. #6
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Regarding the galatians tribes...

    If you feel that you could come up with enough evidence for a Galatian faction (Galatian-Bythinian alliance was one suggestion) the team would be willing to hear it. You might bring something to the table we haven't read yet so who knows what could happen.

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