I don't like this idea. Total War are startegy series, not RPG.
I don't like this idea. Total War are startegy series, not RPG.
Ninja all of them yourself then. -_-'
I wonder if they will be attach/detatch or just a special unit?
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
I disagree. Some RPG elements add immersion and foster attachment to the characters. I think that if heroes are used sparingly and are not too uber then their addition will add a bit more spice to the procedings.
Heck, the most hard core WWII boardgame - Advanced Squad Leader - had hero generation under certain circumstances. Heroes are cool - AND fun.
"Après moi le déluge"
Depends how deep the RPG goes.
You could argue that V&V are already RPG. Or you could go and draw the line and say stuff that deviates too far from the hardcore RPG genre is not RPG...
Say the hero units in Warcraft 3. RPG element in an RTS or not?
Those invincible Kataphraktoi generals were tough. XD You had to shoot from the front, right, left, and behind. XD And then maybe send in some infantry. Allow a hour or so and you get 1 dead Byzantine Emperor. XD
But the Sengoku is an appropriate age for heroes. Musashi Miyamoto, Tadakatsu Honda, Murashige Tachibana. Tough guys.... XD As long as they're not like the old kata-tanks or the Kensai from STW 1 then we should be okay.....
I know this could go horribly wrong..... but there were a lot of famous heroes in the Sengoku. XD And maybe it'll be okay?
Well we'll have to see when it comes out.
"Hope is the Last to Die" Russian Proverb
Yeah, the old Byzantine jedis were really tough. I generally surrounded them with spears and sometimes had my archers just fire on them, even sacrificing some of my troops as well. Then I'd crank up the speed really high until they die. Hopefully, STW2's heroes won't be that insane.
Shogun did not have a family tree. But it did inform you of the princes ages. (As for recording who their mother, brother, or cousins, etc.... it didn't do that.)
"Hope is the Last to Die" Russian Proverb
I referred to this article http://uk.pc.ign.com/articles/109/1093664p1.html, which gives a good roundup of the upcoming S2TW, and i like it.
I have sceptic thoughts about the last paragraph of the 1st page about the heroes:
Ie. the bold part, it'll offer clearly that the player (in SP) can exploit the AI a lot (for MP this is a complete other case).One particularly novel development is the introduction of hero units. These are warriors who have perfected a fighting art and can carve their way through enemy armies without much trouble at all. Based on mythologized historical figures like the warrior monk Benkei, hero units are a nearly unstoppable force on the battlefield, capable of holding bridge crossings against entire armies, or smashing through a battle line to engage the enemy general. You can counter heroes with the right tactics, such as filling them full of arrows, or by having your own hero units engage them in duels. The development team may even consider letting players use political manipulation to sway heroes away from each other.
While i like strong unique warrior (-units) of course, and it is also pretty realistic - but in this article this part sounds like a martial arts / fantasy movie content, and i hope S2TW won't be a satisfaction-game for the asian market, where exactly this is a common gameplay, just by concept a heroes game.
Naturally the player will focus on such units, and how will the AI compete with that? ... i'm tensed how CA will present/provide such contents.
Last edited by DaVinci; 06-18-2010 at 00:16.
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I used to love the old ASL heroes and leaders (wasn't your avatar one of the names in the game? I mean aside from the ace referant) system as well. It made it less "beer and pretzels" but did add a bit of spice.
I would actually like a couple of heroes and their retainers/dsiciples as a small unit. Like a second general's unit only combat only.
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Oh I am king of the lurkers as I don't post too much. Perhaps that will change w/ this annoucement.
ASL had some really great "chrome" rules; weapons breakdowns, sniper activation, squad experience level reductions, low ammo restrictions. But man did it take dedication to play.I used to love the old ASL heroes and leaders (wasn't your avatar one of the names in the game? I mean aside from the ace referant) system as well. It made it less "beer and pretzels" but did add a bit of spice.
That sounds like a good approach.I would actually like a couple of heroes and their retainers/dsiciples as a small unit. Like a second general's unit only combat only.
"Après moi le déluge"
Heroes should really be generated by in-games happenings rather than being based on historical timed events or, worse, simply recruited with proper money and/or tech. That is, if a soldier in a normal unit kills many enemies over time or in a big, important battle, particularly one where the odds were against him, then you should have the option to acknowledge his accomplishments and let him break off from the unit to become a hero unit with his own disciples or perhaps adopt him into the family and promote him to general also or instead.
"Cutting down the enemy is the Way of strategy and there is no need for many refinements of it." - Miyamoto Musashi, The Book of Five Rings, The Wind Book
Age of Discovery: Total War - http://www.twcenter.net/forums/showthread.php?t=381499
ZenMod for Shogun2 - http://www.twcenter.net/forums/showthread.php?t=445862
What do you think: should heroes fight on foot or on horseback? Perhaps both? Or should it depend on what background he came from (at this point in our understanding of heroes, that could be anything)? Though it could be from say a ND unit or a Yari Calvary unit using STW terminology.
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