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  1. #1
    REX POLONIAE Moderator KLAssurbanipal's Avatar
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    Default Re: Heroes

    I don't like this idea. Total War are startegy series, not RPG.

  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Heroes

    Ninja all of them yourself then. -_-'

    I wonder if they will be attach/detatch or just a special unit?
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  3. #3
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Heroes

    Quote Originally Posted by King Louise Assurbanipal View Post
    I don't like this idea. Total War are startegy series, not RPG.
    I disagree. Some RPG elements add immersion and foster attachment to the characters. I think that if heroes are used sparingly and are not too uber then their addition will add a bit more spice to the procedings.

    Heck, the most hard core WWII boardgame - Advanced Squad Leader - had hero generation under certain circumstances. Heroes are cool - AND fun.
    "Après moi le déluge"

  4. #4
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Heroes

    Depends how deep the RPG goes.

    You could argue that V&V are already RPG. Or you could go and draw the line and say stuff that deviates too far from the hardcore RPG genre is not RPG...

    Say the hero units in Warcraft 3. RPG element in an RTS or not?
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  5. #5
    Member Member Tsar Alexsandr's Avatar
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    Default Re: Heroes

    Those invincible Kataphraktoi generals were tough. XD You had to shoot from the front, right, left, and behind. XD And then maybe send in some infantry. Allow a hour or so and you get 1 dead Byzantine Emperor. XD

    But the Sengoku is an appropriate age for heroes. Musashi Miyamoto, Tadakatsu Honda, Murashige Tachibana. Tough guys.... XD As long as they're not like the old kata-tanks or the Kensai from STW 1 then we should be okay.....

    I know this could go horribly wrong..... but there were a lot of famous heroes in the Sengoku. XD And maybe it'll be okay?

    Well we'll have to see when it comes out.
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  6. #6

    Default Re: Heroes

    Yeah, the old Byzantine jedis were really tough. I generally surrounded them with spears and sometimes had my archers just fire on them, even sacrificing some of my troops as well. Then I'd crank up the speed really high until they die. Hopefully, STW2's heroes won't be that insane.

  7. #7

    Default Re: Heroes

    Quote Originally Posted by pevergreen View Post
    Depends how deep the RPG goes.

    You could argue that V&V are already RPG. Or you could go and draw the line and say stuff that deviates too far from the hardcore RPG genre is not RPG...

    Say the hero units in Warcraft 3. RPG element in an RTS or not?
    Any word on a return of the family tree?

  8. #8
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Heroes

    Quote Originally Posted by quadalpha View Post
    Any word on a return of the family tree?
    Did Shogun have a family tree? I really cannot recall.
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  9. #9
    Member Member Tsar Alexsandr's Avatar
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    Default Re: Heroes

    Shogun did not have a family tree. But it did inform you of the princes ages. (As for recording who their mother, brother, or cousins, etc.... it didn't do that.)
    "Hope is the Last to Die" Russian Proverb

  10. #10
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Heroes

    I referred to this article http://uk.pc.ign.com/articles/109/1093664p1.html, which gives a good roundup of the upcoming S2TW, and i like it.

    I have sceptic thoughts about the last paragraph of the 1st page about the heroes:
    One particularly novel development is the introduction of hero units. These are warriors who have perfected a fighting art and can carve their way through enemy armies without much trouble at all. Based on mythologized historical figures like the warrior monk Benkei, hero units are a nearly unstoppable force on the battlefield, capable of holding bridge crossings against entire armies, or smashing through a battle line to engage the enemy general. You can counter heroes with the right tactics, such as filling them full of arrows, or by having your own hero units engage them in duels. The development team may even consider letting players use political manipulation to sway heroes away from each other.
    Ie. the bold part, it'll offer clearly that the player (in SP) can exploit the AI a lot (for MP this is a complete other case).
    While i like strong unique warrior (-units) of course, and it is also pretty realistic - but in this article this part sounds like a martial arts / fantasy movie content, and i hope S2TW won't be a satisfaction-game for the asian market, where exactly this is a common gameplay, just by concept a heroes game.
    Naturally the player will focus on such units, and how will the AI compete with that? ... i'm tensed how CA will present/provide such contents.
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  11. #11

    Default Re: Heroes

    Quote Originally Posted by DaVinci View Post
    I referred to this article http://uk.pc.ign.com/articles/109/1093664p1.html, which gives a good roundup of the upcoming S2TW, and i like it.

    I have sceptic thoughts about the last paragraph of the 1st page about the heroes:


    Ie. the bold part, it'll offer clearly that the player (in SP) can exploit the AI a lot (for MP this is a complete other case).
    While i like strong unique warrior (-units) of course, and it is also pretty realistic - but in this article this part sounds like a martial arts / fantasy movie content, and i hope S2TW won't be a satisfaction-game for the asian market, where exactly this is a common gameplay, just by concept a heroes game.
    Naturally the player will focus on such units, and how will the AI compete with that? ... i'm tensed how CA will present/provide such contents.
    I put that down to the hackneyed style of games journalists.

  12. #12
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Heroes

    Quote Originally Posted by Barkhorn1x View Post
    I disagree. Some RPG elements add immersion and foster attachment to the characters. I think that if heroes are used sparingly and are not too uber then their addition will add a bit more spice to the procedings.

    Heck, the most hard core WWII boardgame - Advanced Squad Leader - had hero generation under certain circumstances. Heroes are cool - AND fun.
    August 2001...I am not worthy!!!

    Glad to see you back here.

    I used to love the old ASL heroes and leaders (wasn't your avatar one of the names in the game? I mean aside from the ace referant) system as well. It made it less "beer and pretzels" but did add a bit of spice.


    I would actually like a couple of heroes and their retainers/dsiciples as a small unit. Like a second general's unit only combat only.
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  13. #13
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Heroes

    Quote Originally Posted by Seamus Fermanagh View Post
    August 2001...I am not worthy!!!

    Glad to see you back here.
    Oh I am king of the lurkers as I don't post too much. Perhaps that will change w/ this annoucement.

    I used to love the old ASL heroes and leaders (wasn't your avatar one of the names in the game? I mean aside from the ace referant) system as well. It made it less "beer and pretzels" but did add a bit of spice.
    ASL had some really great "chrome" rules; weapons breakdowns, sniper activation, squad experience level reductions, low ammo restrictions. But man did it take dedication to play.


    I would actually like a couple of heroes and their retainers/dsiciples as a small unit. Like a second general's unit only combat only.
    That sounds like a good approach.
    "Après moi le déluge"

  14. #14
    Member Member General Malaise's Avatar
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    Default Re: Heroes

    Heroes should really be generated by in-games happenings rather than being based on historical timed events or, worse, simply recruited with proper money and/or tech. That is, if a soldier in a normal unit kills many enemies over time or in a big, important battle, particularly one where the odds were against him, then you should have the option to acknowledge his accomplishments and let him break off from the unit to become a hero unit with his own disciples or perhaps adopt him into the family and promote him to general also or instead.
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  15. #15
    Provost Senior Member Nelson's Avatar
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    Default Re: Heroes

    Quote Originally Posted by General Malaise View Post
    Heroes should really be generated by in-games happenings rather than being based on historical timed events or, worse, simply recruited with proper money and/or tech. That is, if a soldier in a normal unit kills many enemies over time or in a big, important battle, particularly one where the odds were against him, then you should have the option to acknowledge his accomplishments and let him break off from the unit to become a hero unit with his own disciples or perhaps adopt him into the family and promote him to general also or instead.
    This is a good idea. I like the way subsequent games occasionally allowed a general to appear after a victory.
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  16. #16
    Pleasing the Fates Senior Member A Nerd's Avatar
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    Default Re: Heroes

    What do you think: should heroes fight on foot or on horseback? Perhaps both? Or should it depend on what background he came from (at this point in our understanding of heroes, that could be anything)? Though it could be from say a ND unit or a Yari Calvary unit using STW terminology.
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