Heroes

Thread: Heroes

  1. DaVinci's Avatar

    DaVinci said:

    Default Re: Heroes

    I referred to this article http://uk.pc.ign.com/articles/109/1093664p1.html, which gives a good roundup of the upcoming S2TW, and i like it.

    I have sceptic thoughts about the last paragraph of the 1st page about the heroes:
    One particularly novel development is the introduction of hero units. These are warriors who have perfected a fighting art and can carve their way through enemy armies without much trouble at all. Based on mythologized historical figures like the warrior monk Benkei, hero units are a nearly unstoppable force on the battlefield, capable of holding bridge crossings against entire armies, or smashing through a battle line to engage the enemy general. You can counter heroes with the right tactics, such as filling them full of arrows, or by having your own hero units engage them in duels. The development team may even consider letting players use political manipulation to sway heroes away from each other.
    Ie. the bold part, it'll offer clearly that the player (in SP) can exploit the AI a lot (for MP this is a complete other case).
    While i like strong unique warrior (-units) of course, and it is also pretty realistic - but in this article this part sounds like a martial arts / fantasy movie content, and i hope S2TW won't be a satisfaction-game for the asian market, where exactly this is a common gameplay, just by concept a heroes game.
    Naturally the player will focus on such units, and how will the AI compete with that? ... i'm tensed how CA will present/provide such contents.
    Last edited by DaVinci; 06-18-2010 at 00:16.
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  2. quadalpha's Avatar

    quadalpha said:

    Default Re: Heroes

    Quote Originally Posted by DaVinci View Post
    I referred to this article http://uk.pc.ign.com/articles/109/1093664p1.html, which gives a good roundup of the upcoming S2TW, and i like it.

    I have sceptic thoughts about the last paragraph of the 1st page about the heroes:


    Ie. the bold part, it'll offer clearly that the player (in SP) can exploit the AI a lot (for MP this is a complete other case).
    While i like strong unique warrior (-units) of course, and it is also pretty realistic - but in this article this part sounds like a martial arts / fantasy movie content, and i hope S2TW won't be a satisfaction-game for the asian market, where exactly this is a common gameplay, just by concept a heroes game.
    Naturally the player will focus on such units, and how will the AI compete with that? ... i'm tensed how CA will present/provide such contents.
    I put that down to the hackneyed style of games journalists.
     
  3. A Nerd's Avatar

    A Nerd said:

    Default Re: Heroes

    I like to think with all the complaints over the years about overpowered generals and the unrealisticness of kensai and the like that CA wouldn't make the same mistake in this 'going back to it's roots' STW2 game. I could be wrong though.
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  4. Tsar Alexsandr's Avatar

    Tsar Alexsandr said:

    Default Re: Heroes

    Well they're certainly going to be more powerful... but just how much matters. Cause a little is reasonable, and in the past they have made super humans.... (Sigh.) XD

    Katatanks, and Jedi, and Kensai. My bro one time fought historic Nur Al-Din in MTW 1 and had to fight him across the entire battlefield. He wasn't even cavalry, he was just a spear unit guy. XD
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  5. pevergreen's Avatar

    pevergreen said:

    Default Re: Heroes

    I'd wait for official word on this one, really.

    quadalpha: I remember your name but thats pretty much it.

    I've got the same level of info as everyone else at this stage. Hopefully they do another live Q&A, guess I'd take up that responsibility again.
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