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Thread: AI not attacking at all in campaign

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  1. #1

    Default Re: AI not attacking at all in campaign

    Quote Originally Posted by Garnier View Post
    I assume this sentence is backwards in some way. The higher number means they are more rebellious and the AI will sit there, I realized I had upped rebelliousness by +2 on every province, I bet this is a problem. Going to test without that now.
    I could have sworn negative values increase rebelliousness... I don't have the game installed so can't check.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  2. #2

    Default Re: AI not attacking at all in campaign

    Quote Originally Posted by Asai Nagamasa View Post
    I could have sworn negative values increase rebelliousness... I don't have the game installed so can't check.
    Well its wrong regardless, it is the other way around.

    Positive “rebel-values” in startpos = - loyalty/stability, 20% per point
    Negative “rebel-values” in startpos = + loyalty/stability, 20% per point

  3. #3

    Default Re: AI not attacking at all in campaign

    I've just done, what I should have done before - downloaded my own mod - and indeed it is correct that it's positive values that increase rebelliousness. I had all of the provinces set to +2 and some at +3 and +4.

    So I was correct in assuming that increasing the rebellious factor causes the AI to stay put and not invade. Garnier's results also seem to confirm this.

    It's probably best left at 0 as the AI does seem to struggle to deal with anything higher.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

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