I've just done, what I should have done before - downloaded my own mod - and indeed it is correct that it's positive values that increase rebelliousness. I had all of the provinces set to +2 and some at +3 and +4.
So I was correct in assuming that increasing the rebellious factor causes the AI to stay put and not invade. Garnier's results also seem to confirm this.
It's probably best left at 0 as the AI does seem to struggle to deal with anything higher.
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