The exit was right there.... He was so close...... But Roger had little chanced to get to freedom. Garl stood before him, club lifted and a grin on his face
"Coughing stopped last night Human. What do you know about that?" He slammed the club in a downward swipe, and Roger skittered to the side. "Crazy cow!" Roger yelled as he leapt forward with his sword. The Minotaur grunted as the blade hit his side, but lashed at roger with his elbow, sending hims sprawling backwards without a weapon. Garl rushed forward with him and lifted the Human by the throat and pinned him against the tunnel wall. The last thing Roger saw was the light of day, just out of reach.
You have Lynched Roger Conrad (Death is Yonder), Infected Human.
Punikit shook his head and bolted from the tunnel while the Minotaur was strangling the Human. Now he was on the surface he couldn't care less what happened to that mountain of fat. The Kobold Smiled, He was free.
Garl dropped Rogers corpse and walked out of the tunnel, finally free to find a new home.
End game:
Signups: 2/7
Pinman
Centurion1
Lynched: 5
johnhughthom
Khazaar
Beskar
Double A
Death is Yonder
Victories:
Defeat- Dovcil McNeill (Beskar) Serial Killer, Roger Conrad (Death is Yonder) Infected
Minor Victory- Slashnos (Khazaar) Townie, Mistledown (john) Doctor, Gringar (Double A) Townie
Major Victory- Garl (Pinman) Role blocker, Punikit (Centurion) Neutral
Mistledown
Spoiler Alert, click show to read:
You are…..
Mistledown, The Stoic Nymph
Alignment: Chaotic Good/ Doctor Role
Level: 6 racial levels (Nymph), 5th lvl sorceress
A nymph who was forcibly captured from her forest by the Illithids, Her beauty scarred and disfigured by her torture she just wants to leave this place and never return. She would love for the rest of the group to come with her, and even after all she has been through she still has a pure heart, masked beneath a painfully stoic exterior. She has some healing abilities she is willing to put to good use in aiding the party of prisoners, and she can heal even what would appear to be a mortally fatal wound. Other than that she relies on her rudimentary knowledge of combat magic to survive in pitched combat.
Abilities:
Healing talent: each night phase you can choose to keep an eye on one person. As a nymph you do not require much sleep, and if your target is attacked you will be on hand to heal the wounds they have suffered. As long as you reach them in time you can save them from almost certain death. (Protection)
Victory Conditions: 1 gets you a minor victory, 2 major
1. Survive through this experience
2. Make sure that all antitown roles are eliminated.
A Minotaur who has spent the last 10 years tortured almost to death repeatedly, he just wants to get out of this mess and find a home. He is more than willing to work with these other prisoners if it will get him out of here alive, but he is NOT willing to get backstabbed. Huge and strong he took only a shield from the Thralls. With that and a large club made from the hut he is about as well armed as he normally has been over the years. Skilled in combat and more than willing to use his superior strength to smash any enemy he comes across.
Abilities:
Baby sitting: each night you can choose 1 person to watch over, stopping them from performing any of the actions they might have wanted to do during the phase. You can imagine how a Minotaur might accomplish that. (Roleblock)
Victory Conditions: 1 gets you a minor victory, 2 major
1. Survive through this experience
2. Make sure that all antitown roles are eliminated.
Punikit
Spoiler Alert, click show to read:
You are…..
Punikit Depun, Kobold Scout
Alignment: Neutral/ Neutral role
Level: 7th lvl Scout, 4th lvl rogue
A Kobold fighter, you were on your way to becoming the chief of your tribe when you were exiled by the elders and shamans. Left in the tunnels you wandered for a long time, sneaking and slinking your way from danger, before you were caught by the Ilithids. Now free, you want to leave and get back to your wanderings. This group of other prisoners is convenient for your needs, but you are more than willing to kill every one of them if you had need of it. Your only concern is your own life, the others mean nothing to you. If some of them are trying to kill you, you just need to strike first. But as a Kobold your strong point is subtlety, not brute force.
Abilities:
Subtlety: During each day phase you can quietly tip the balance of a battle to make sure the prisoner you want dead is the one who falls before enemy blades (Vote change. Each day you can change one persons vote to another person.)
Victory Conditions: 1 gets you a major victory
1. Survive through this experience
Roger
Spoiler Alert, click show to read:
You are…..
Roger Conrad
Alignment: Chaotic Evil/ Infected
Level: 10th lvl rogue
The watch made a big mistake when they exiled you into Undermountain. When you were captured by the ilithids your hatred for the city grew until the mindflayers finally offered you a choice. The offered to create a plague, place it inside of you to grow, and then let you go to release the plague onto the unsuspecting city. In your rage and hate, you accepted. You did not expect this kind of escape however, more like a teleport right back into the city. But hey, one cannot ever anticipate the movements of the Mind flayers. Now you just need to reach the city, and as soon as the plague develops BAM the city is engulfed in pestilence.
Abilities:
-
Victory Conditions: 1 gets you a minor victory, 2 a major victory
1. Survive the game so you can reach Waterdeep and spread your plague
Dovcil
Spoiler Alert, click show to read:
You are…..
Dovcil McNeill, Dwarven Hero
Alignment: Chaotic Evil/ Serial killer
Level: 13th lvl Fighter
A Defeated soul who wishes only to find a place to die. A happy mask on the surface, he tries to mask his inner hate with the easygoing and snarky manner that most dwarves have, all hiding a heart as cold and black as Obsidian. He has no purpose other than making sure no one escapes this trip alive. The Ilithids knew Dovcils madness soon after his capture. He could not be controlled by their mental magic due to its effects. Before he was captured Dovcil wandered Undermountain killing anything that crossed his path, now he will do the same once again.
Abilities:
Kill: each night you can kill one person.
Victory Conditions: 1 gets you a major victory
1. Everyone must die.
Slashnos
Spoiler Alert, click show to read:
You are…..
Slashnos, Lizardfolk Paladin
Alignment: Neutral Good
Level: 9th lvl Paladin/ 2nd lvl Cleric
A chosen of his races god, he was taken due to his unusual strength in divine magic. His faith sustained him however, leaving his body a mass of mostly healed scars where the Mindflayers tested his innate healing talent. Pious in his races strange ways, he above all wants to get to his tribe and back to his family. You have many divine abilities, healing chief among them.
Abilities:
-
Victory Conditions: 1 gets you a minor victory, 2 gets you a major victory
1. Survive through this ordeal to get home
2. Eliminate all anti town roles
A powerful chief, a coup left him alone in undermountain, with no help and no supplies. He was easy prey for the Illithid. A experiment due to his greater strength then most of his kin, he managed to hold a tenuous grasp on his sanity, more so than most taken by the monsters. A erratic twitch and a penchant for laughing is the physical effect of his trauma, and he wants to get out of this nightmare, now.
Abilities:
-
Victory Conditions: 1 gets you a minor victory, 2 gets you a major victory
1. Survive through this ordeal to get home
2. Eliminate all anti town roles
Micheal D'Anjou
Spoiler Alert, click show to read:
memory of the short lived king of Babylon Patrokles Adiabenikos
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