Quote Originally Posted by athanaric View Post
Sounds like a neat idea.


While we're at it, has the EB team found a way around the auto-destruction of wonders if somebody pillages a city? In Kingdoms mods like TATW, it is not uncommon to see unique buildings destroyed by the pillaging AI, or even by the player (because there is no other way to pacify the city than to exterminate). This really sucks. I hope EB II finds a way around this, or a way to restore them if they are destroyed by faction x.
Auto-destruction happens when a faction of one religion captures a city containing a building of another religion. Only "religious" buildings will be auto-destroyed, leaving others standing (if perhaps damaged). This occurs regardless of how you treat the captured city. We are using this feature extensively in EBII.

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