I'm not talking about religious buildings, per se. Rather they are using the religion mechanic to ensure that certain buildings are destroyed on conquest. You make the unique building or wonder part of "relgion x", which no other faction is. Then whenever any faction of any other "religion" captures the settlements, those unique buildings are destroyed. As far as I'm aware, MTW2 does not destroy buildings during the capture of settlement except through that mechanic. In all other cases buildings are either left damaged or undamaged. If you can show me the code that says otherwise, I will be happy to look at it.
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