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Thread: Why are chariots so effective in killing cavalry? ( Is it historically correct?)

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    Member Member ARCHIPPOS's Avatar
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    Default Re: Why are chariots so effective in killing cavalry? ( Is it historically correct?)

    Quote Originally Posted by vartan View Post
    I think it was Apaz who tested it, but anyone with experience can tell you: Chariot armies defeat Kataphract armies, with devastating unbelievable results.
    waaaaaat ??? are you guys serious ???
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    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: Why are chariots so effective in killing cavalry? ( Is it historically correct?)

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    It was 3 Cidainh vs 5 AI Grivpanvar. Though, taking 5 down in a multiplayer battle is impossible, since humans are smarter than the AI and they wouldn't try to hammer down the chariots like they were infantry.

    Edit: Had a few runs with ASM, 3 Cidainh could take 3 Grivpanvar down, however the chariots were easily defeated by HAs and after that by hoplites. Lol.
    Last edited by Apázlinemjó; 06-22-2010 at 02:25.
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    Member Member mountaingoat's Avatar
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    Default Re: Why are chariots so effective in killing cavalry? ( Is it historically correct?)

    they are the "anti cav" cav .. i find it better in MP battles to just leave them behind the enemy ( gives a bonus ) , rather than charge them in , as they die quickly in melee (against non cav units).

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    Member Member seienchin's Avatar
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    Default Re: Why are chariots so effective in killing cavalry? ( Is it historically correct?)

    I hoped they will be removed in EBII, but they dont seem to be... They were rediculous in EBI. Everything about them was broken. They are even deadly to riders when they flee... They can run like 40 times through a infantry unit without beeing slowed down too much and let everybody fly in the air and still nobody is dead...
    In Rome total war they were annoying because they were so strong (Interesting cause I only recall that empires who used them eventually lost against cavallery or infantry centered armies...), but in EB they dont make sense. Esspecially because everybody is so hard to kill (Which I really like. Ebs battles are awesome. :) ) and than there are the chariots, wich are laughable against infantry and let everybody fly in the air or force to the ground (They actually act like modern racing cars smashing through a crowd of people), but kill cavallery even when fleeing or when atacked in the back...
    Last edited by seienchin; 06-22-2010 at 13:31.

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    Uergobretos Senior Member Brennus's Avatar
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    Default Re: Why are chariots so effective in killing cavalry? ( Is it historically correct?)

    Quote Originally Posted by seienchin View Post
    I hoped they will be removed in EBII, but they dont seem to be... They were rediculous in EBI. Everything about them was broken. They are even deadly to riders when they flee... They can run like 40 times through a infantry unit without beeing slowed down too much and let everybody fly in the air and still nobody is dead...
    In Rome total war they were annoying because they were so strong (Interesting cause I only recall that empires who used them eventually lost against cavallery or infantry centered armies...), but in EB they dont make sense. Esspecially because everybody is so hard to kill (Which I really like. Ebs battles are awesome. :) ) and than there are the chariots, wich are laughable against infantry and let everybody fly in the air or force to the ground (They actually act like modern racing cars smashing through a crowd of people), but kill cavallery even when fleeing or when atacked in the back...
    I must confess as a regular (alebit very bad) Casse player to love chariots for those attributes. Although I do agree with you there are many things you have listed above I would like to see fixed in EBII.

    Quote Originally Posted by mountaingoat View Post
    they are the "anti cav" cav .. i find it better in MP battles to just leave them behind the enemy ( gives a bonus ) , rather than charge them in , as they die quickly in melee (against non cav units).
    I prefer to use them as mobile skirmishers before the battle and then park them behind my lines before bringing them out, very briefly, to deliver the finishing blow to faltering enemy units. Their speed and their attributes against cavalry make them superb skirmishers, difficult to run down (a weakness of most skirmishers) and able to intimidate the enemy (show me a skirmisher than can!).
    Last edited by Brennus; 06-22-2010 at 14:47.



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    Member Member Intranetusa's Avatar
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    Default Re: Why are chariots so effective in killing cavalry? ( Is it historically correct?)

    I think a quick change in the edu stats should solve it...

    Give them 3HP, lower their lethality to maybe .8 instead of 1.

    Also, for the love of gawd, increase the Seleucid armored scythe chariot morale - 6? Imma increase the morale, and either lower its armor slightly or lower its attack value.
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    Default Re: Why are chariots so effective in killing cavalry? ( Is it historically correct?)

    Quote Originally Posted by vartan View Post
    Chariot melee attack lethality = 1. Nuff said.

    Can't somebody make that less? I mean, they're moving around and the guy next to the driver is spearing the guys to the side that he comes across. Does it HAVE to be lethality 1? I know if you get hit by a really fast chariot you're bound to get KILLED but can't it be like 0.5 or something? 1 is like MASSACRE lethality.
    Quote Originally Posted by vartan View Post
    1) I haven't seen a chariot on the battlefield.

    2) Forget the model, whether you see blades or not. That's not important. Look at the stats. The actual damage inflicted. Let's assume the unit doesn't have spears, scythes, whatnot. It still has an attack (that's what the computer knows, no more no less). Apparently, that attack is 100 percent lethal. Simple as that. Who can explain the reasoning behind the lethality?
    Quote Originally Posted by vartan View Post
    I think it was Apaz who tested it, but anyone with experience can tell you: Chariot armies defeat Kataphract armies, with devastating unbelievable results.
    Quote Originally Posted by Intranetusa View Post
    I think a quick change in the edu stats should solve it...

    Give them 3HP, lower their lethality to maybe .8 instead of 1.

    Also, for the love of gawd, increase the Seleucid armored scythe chariot morale - 6? Imma increase the morale, and either lower its armor slightly or lower its attack value.
    I think their attributes (ap, area, copared with special attack that they have), meant that their lethality is hardcoded to 1, even if you changed that, that would just like the missile attacks, their lethality are hardcoded to 1
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