Ongoing Campaigns: Baktria, Casse, Koinon Hellenon, Pahlava.
Abandoned/Failed Campaigns: Aedui-Epeiros-Pontos-Saba-Saka Rauka-Sauromatae. (I'll be back though!)
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It was 3 Cidainh vs 5 AI Grivpanvar. Though, taking 5 down in a multiplayer battle is impossible, since humans are smarter than the AI and they wouldn't try to hammer down the chariots like they were infantry.
Edit: Had a few runs with ASM, 3 Cidainh could take 3 Grivpanvar down, however the chariots were easily defeated by HAs and after that by hoplites. Lol.
Last edited by Apázlinemjó; 06-22-2010 at 02:25.
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Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
they are the "anti cav" cav .. i find it better in MP battles to just leave them behind the enemy ( gives a bonus ) , rather than charge them in , as they die quickly in melee (against non cav units).
I hoped they will be removed in EBII, but they dont seem to be... They were rediculous in EBI. Everything about them was broken. They are even deadly to riders when they flee... They can run like 40 times through a infantry unit without beeing slowed down too much and let everybody fly in the air and still nobody is dead...
In Rome total war they were annoying because they were so strong (Interesting cause I only recall that empires who used them eventually lost against cavallery or infantry centered armies...), but in EB they dont make sense. Esspecially because everybody is so hard to kill (Which I really like. Ebs battles are awesome. :) ) and than there are the chariots, wich are laughable against infantry and let everybody fly in the air or force to the ground (They actually act like modern racing cars smashing through a crowd of people), but kill cavallery even when fleeing or when atacked in the back...
Last edited by seienchin; 06-22-2010 at 13:31.
I must confess as a regular (alebit very bad) Casse player to love chariots for those attributes. Although I do agree with you there are many things you have listed above I would like to see fixed in EBII.
I prefer to use them as mobile skirmishers before the battle and then park them behind my lines before bringing them out, very briefly, to deliver the finishing blow to faltering enemy units. Their speed and their attributes against cavalry make them superb skirmishers, difficult to run down (a weakness of most skirmishers) and able to intimidate the enemy (show me a skirmisher than can!).
Last edited by Brennus; 06-22-2010 at 14:47.
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I think a quick change in the edu stats should solve it...
Give them 3HP, lower their lethality to maybe .8 instead of 1.
Also, for the love of gawd, increase the Seleucid armored scythe chariot morale - 6? Imma increase the morale, and either lower its armor slightly or lower its attack value.
I think their attributes (ap, area, copared with special attack that they have), meant that their lethality is hardcoded to 1, even if you changed that, that would just like the missile attacks, their lethality are hardcoded to 1
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