So folks, you should be able to see the general format and concept...

What am I missing? (besides secret roles or subplots.... I'll handle that) Is there something you'd like to see in this game that you don't?

Are there parts of the game you don't like or don't understand why they are there? Any criticisms about the balance/fairness of certain roles? Are there parts of the game I need to clarify or make more concrete? For example:

1. I see I need to detail the politician career path and legal path a bit more
2. I need to define what investigations reveal better.
3. I need to define the criminal path a bit more
4. Items and strength need more information.

And so on. I am aware the game is relatively complicated by comparison to a regular mafia game, but... in my opinion there's just some "overwheming" due to the game mechanics description being large. No one will know the game mechanics by memory alone. That's why it is written down. Even a game like Monopoly has an instruction booklet or the rules written on the box, because even a simple game like that has somewhat detailed rules. This isn't dungeons and dragons, though.


Sample Roles

Note: This will not be what your ROLE PM looks like. It includes my commentary and sample strategy. I obviously won't include such helpful hints in your actual ROLE PM. This is just to give you a general idea of what to do.

Spoiler Alert, click show to read: 
Suppose you got a townie role (corruptible) and you were a manager in the Automotive corporation. Let's also suggest I might have randomized some extra skill in certain areas, or powers due to item distribution. In this case, you have an inherent bonus when performing a murder or a theft because you are particularly sneaky.

Townie- (corruptible)
Alignment- Lawful
Day job: Manager- (Authoritative Automotive Company)
Night job: unemployed- (not skilled yet)
Attribute: Sneaky- (extra 20% bonus when performing theft or murder)
Personal Goal: Be elected Senator

Strength: 3

Item: Antique hunting rifle
+10% when performing a murder


Townie- corruptible

This means you could be forced to become a mafia against your will, but it is also fairly easy for you to become mafia intentionally. You have what it takes to do evil things, somewhere inside of you. You can murder and kill and do whatever you want, and the town will not want to lynch you for it because you're one of them. Because you're corruptible, the mafia will want to recruit you and make you one of them. Killing you is probably not on their to-do list. All you really need to worry about are townies on the vigilante path, townies on the criminal path, or serial killers.

Day Job: Manager- $400 per day

That means you earn $400 per day, which is below average. You want to earn better than average to keep up with others in the wealth race, so you might want to join some upstart corporation as CEO or CFO, that would present a significant pay increase.

Night job- unemployed
Attribute: Sneaky- (extra 20% bonus when performing theft or murder)

Chances are, you might want to keep your options open, and play as a criminal, so you can become more skilled at stealing, dealing, and murder. You might join a mafia family, or you might remain independent. Or you could ignore your natural talents, because you want to go for the investigator path. Maybe if necessary you can become an investigator/vigilante down the road.... use your murder talents once you've found some mafia.

Alignment- lawful

Because you are lawful, no one will suspect that you're a criminal for a while. But the more you perform criminal acts, the more your alignment will be shifted from lawful to neutral, and then from neutral to criminal. If you want to go down the criminal path, you won't be forced to become mafia very cheaply for some time.

Personal Goal- Be elected Senator

This is a relatively simple goal. You have some political ambitions, and fulfilling them means you've done what you wanted to do before you die. The trouble with Senators is that they have extra voting power, which means you will be a prized addition to a mafia family. Some investigators might want to check you out. If you use your powers to affect the tally and lynch mafia, they might want to take you out.... or bribe you. In any case such a career will impact how others view you, because it is high profile. If you don't try to lynch mafia at all, you will likely be tossed out of office quickly. For you, that's not a problem because your goal is to become Senator, not remain such.

Still, you must decide if it is worth pursuing your personal goal.... obviously it factors into your points, but you could always save it for later. If you survive, and there are less people interested in being Senator, it might be an easy goal to fulfill. You could even make it your campaign slogan: "I promise to only serve one term, to complete my personal goal." I will still try to make it difficult, as several other people might have that same goal.

Strength: 3

You have an average amount of strength. If you perform dangerous tasks and fail, you will lose strength. When you get down to 1 strength, any failed dangerous task is death.
All in all, you have areas you're interested in and things you'd probably be good at.

Spoiler Alert, click show to read: 
Townie- (incorruptible)
Alignment- Lawful
Day job: Chief Operations Officer- (Regal Retail Management)
Night job: unemployed- (not skilled yet)
Attribute: Patient- (extra 5% bonus when performing nurse/doctor/surgeon tasks)
Personal Goal: Become a police lieutenant

Strength: 4

Item: A.A.C. Nitro 7, turbocharged (expensive sports car)
+10% evasion (helps avoid being killed by murder/vigilantism)


Townie- incorruptible

This means you can never become mafia. You will want to seek out and work with all other incorruptible townies. You will also become a target for the mafia to murder, because you will never join the mafia. You can only win if the town wins, so you have to try to convince people to go down lawful paths and resist the mafia's influence. You might try to bribe people to do lawful actions with you, to resist their power. If you can build a network of defenders and investigators and doctors, then you might do well.

Day Job: Chief Operations Officer- $800 per day

That means you earn $800 per day, which is higher than average. You will probably stay loyal to this company, and since you're not interested in much beyond a town victory and fulfilling your personal goals, you might just ditch the whole "wealth" concept and spend every dime you have gaining people's loyalty and keeping them down the lawful path. You might wish for your company to win the game, but you're not as interested in a corporate victory unless the town is mostly destroyed.

Night job- unemployed
Attribute: Patient- (extra 5% bonus when performing nurse/doctor/surgeon tasks)

You would make a particularly good doctor, and because they are in such demand, you should probably do that. However, you don't necessarily have to do this. In fact you have a goal to become a police lieutenant, so you might want to do that first.

Alignment- lawful

Because you are incorruptible, your alignment (lawful, neutral, criminal) is unimportant. Your actions will change your alignment by investigation but you will always be incorruptible. You're an idealist like that.

Personal Goal- Become a police lieutenant

This goal will take some effort to accomplish. It is also less important to you than a team victory, so you don't necessarily need to go down the roleblocker path just to accomplish a personal goal which might be a distraction from your other ambitions.

Strength: 4

You could perform dangerous tasks like theft or murder and fail, and still survive. If you become injured, your strength drops.
So that's another role. Here's another:

Spoiler Alert, click show to read: 
Serial Killer- (corruptible)
Alignment- Neutral
Day job: Vice President of management- (Core Computers Limited)
Night job: unemployed- (not skilled yet)
Attribute: Alert- (extra 10% bonus when avoiding night kills)
Personal Goal: Kill a total of 3 Corporation owners or Mafia Dons.

Strength: 5

Item: Police radio scanner
+50% anti-roleblock (helps avoid being blocked by police officers. You're also naturally less interested in dancers/strippers.)


Serial Killer- corruptible

This means you can pretend to be a mafioso. You can perform standard townie or mafia tasks in addition to your regularly scheduled serial killings.

Day Job: Vice President of management- $600 per day

That means you earn $600 per day, which is roughly average. You might use this money to bribe people into protecting you, or performing investigations for you. Or maybe to buy items off of people, or bid on items.

Night job- unemployed
Attribute: Alert- (extra 10% bonus when avoiding night kills)

You're always going to be a serial killer, so that's what you'll be working on. However, you can take part in group activities and have them work, even if you're doing something your serial killing that night.

Alignment- neutral

You start off neutral and can attempt to do whatever you like with your alignment. You can take part in groups and change your alignment that way. You will always be corruptible and this, can join the mafia if you wish. If you're less interested in being recruited as mafia, you could take part in more lawful acts.

Personal Goal- Kill a total of 3 Corporation owners or Mafia Dons.

Just what it says. Kill heads of mafia families or corporations to make yourself nice and notorious.

Strength: 5

You will be performing dangerous tasks often, so you need to have high strength. Note that you will only lose strength as it relates to your serial killing action, not failed group actions.