The thread title says it all. :) do you like the thrill of a direct clash or do you prefer a wall standing between you better?
The thread title says it all. :) do you like the thrill of a direct clash or do you prefer a wall standing between you better?
a totally innocent sig...
I much prefer the field battle. They are more varied and provide often different and more diverse strategy than taking a settlement. The way in which one takes a settlement is realatively the same time and time again. Afterall, if it works, why not repeat it? On the field your adversary will always adapt his strategy to counter your own as the two sides make chess-move-like decisions in order to beat one another. Such variance is not available to sieger and siegee. In a siege, you take the walls or defend the walls, little more. I personally like the freedom of movement in field battles vs. the rigidity of sieges. Morale and fatigue play more of a roll in field battles as well. An example would be the lack there of when the defender of a siege falls back to the city or castle square. My opinion does not take into account the competancy of the AI.
Silence is beautiful
Siege battles effectively nullify cavalry, so I'd say I feel more comfortable with field battles. Siege defense with lots of archers and botched up infantry at the chokes is fun, but siege assault can be very annoying at times.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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I'd say I'm a bigger fan of field battles (love those cavalry charges), but I'm definitely better at defending a siege. Assaulting can be a pain because I hate taking losses. Nothing's better than successfully defending an undermanned citadel from the mongols multiple times.
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I find that it's quite fun to defend settlements by making a spear box in front of the gates. Instant route for the cavalry pouring inside trough the broken gate. And if you're England, having 6 stacks of Retinue Archers atope those walls and hearing the sound of a thousand flaming arrows rain down on the saracens or turks below... Mmmm... Too bad that as England, most of the time I'm fighting fellow Christians.![]()
Last edited by Myth; 07-05-2010 at 09:56.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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I like field battles as they allow for more maneuverability and greater variety of tactics. Siege-defense is next as it just seems epic in my mind, while siege-assault comes last because it's just a big grind-fest.
Though I prefer the tactical options offered by field battles, I'll rank siege-assault a close second with siege-defense the last.
Siege-defense is rather tedious as the A.I. can't seem to attack efficiently and the bonus you get from fighting on your walls makes things too easy in my view.
In siege-assault, I'll admit I prefer acting deviously (through spies) rather than through a frontal assault, but to keep a bit of challenge I tend to use armies that are of lower quality/lesser numbers than the defenders, evening the odds, sort of. And that helps getting nice traits for your generals as a bonus.
Last edited by _Tristan_; 07-06-2010 at 08:58.
Philippe 1er de Francein King of the Franks
I'd say I like siege battles more. Shame the gunpowder units ruin them. And the pathfinding/formation forming/getting stuck...
Edit: Siege defences are my favorites.
Humans very easy to make and very hard to understand. - SS
I enjoy a siege attack esp when my forces are kinda weak in numbers or quality, and using decoy attacks and making holes in walls I never intend to go through. Then swing my entire army right round the back and go through the 'real holes' I just made.
I like field battles the best, which probably means I have to get better in siege battles. I have to admit, I hardly ever get sieged and don't really like sieging. Any threads you could suggest to get better in city/castle attacks?
Little offtopic: ever happened to you that on a field battle you just can't get to you enemy because of the terrain?
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Awright, here is the all_can_crusade_mod. This is v2.
Magyarország
This has happened to me from time to time. Mostly when I attack the AI near some mountains. He is high atop the cliff face where there are rocks all the way down that I cannot climb. 90 degree ascent it seems like to get there, and no terrain I can walk up either. Usually, I just select my whole army, then click up where he is, 6x speed and note how my army climbs up there. There usually is a way, it is just hard to see. They get there exhausted, but better than cancelling out of a battle. Especially when the AI army is much smaller than my own.Little offtopic: ever happened to you that on a field battle you just can't get to you enemy because of the terrain?
I had one battle where my entire army was clumped together in one spot and I couldn't do anything with them. Couldn't click on them to move or anything. I had to cancel out of the battle and lose. That was annoying, but only happened once.
Silence is beautiful
I prefer field battles to sieges. Sieges are very much a matter of "bulling through". You just have to accept that you wont have good mobility or flexibility, and push on.
On the other hand, I've never noticed a need for more time than the 15 minutes built in. But I also don't tend to assault "real" cities until i have Dismounted Knights or similar "assault" infantry.
I much prefer field battles, but mostly because I'm a horse-archer nut and they don't like those crowded city streets at all.
There are three honourable exceptions to this:
- When I assault with panzerphants (BOOM! Aarrgh! Mwuahahahaha!)
- When I assault with Greek Fire (Whoooosh! Aaargh! Mwuuuuuaaaaaaahahahahaaaa!)
- When I defend with Naptha (Donk....Whump! Aaargh! Tee hee.)
frogbeastegg's TWS2 guide....it's here!
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Siege defense for me. Never bothered much with siege attack, though just starting to and liking it. Field battles I love defensive battles. Attacking not so much.
I still play on occasion and use spies to either open gates or see when the garrison is at a minimum. I've taken more than a few ungarrisoned settlements.
Cavalry is very useful against an underdefended settlement. If you're able to flank enemy troops before they can get to the city center you loose a lot less men. Other times you can isolate a general or find an isolated missile unit to charge down. Cavalry is still good for picking armies apart.
I rarely attack a settlement that's garrisoned by more than a quarter stack. If I do, I wait out the siege or attack an adjacent army to draw them out. Smart sieges add an extra element of fun to the game.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
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Last edited by edbenedict77; 04-25-2011 at 01:58.
I'm currntly playing as Milanese on H/H
![]()
Well versus the inept AI yes I even managed to win several hard sieges in SS 6.4 by making it sally, then charge-raping it's troops or taking the town center with my general while it gets stuck outside. What I meant by that is it nullifies cavalry for the defender. Not that you can't use it, it's just that there's no point. There are so many exploits to both siege defenses and attacks that they get boring. When defending you can stake the gate, make a box of infantry at the gate and let the enemy charge like a moron and get routed, you can box them at the gate and use ballistae or catapults with flamin ammo to kill them, you can trick the AI into leaving the city then take it and instantly kill the defending stack, you can siege a city from multiple angles and the AI won't adequately defend... So on and so forth.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Field battles all the way. Playing as France, I love using flanking cavalry charges, especially when it involves some sort of wooded area or a place I can sneak some troops behind the enemy line at.
In fact my first ever MP Total War battle was on this game, the enemy started on the high ground, me on the low ground with 2 chokepoints to get to the hill. One (where the bulk of my troops were at) was fairly barren of trees, and was simply a straight-up approach, assaulting up a hill. The second entrance was covered by forest, where I hid several heavy cavalry units. I engaged the front with my main line, and could easily see that the entire enemy army was focused on the diversion. Essentially they all turned that direction and all but a couple Dismounted Knights units and some Hobilars were engaged with my heavy infantry. I found a hidden path to a plateau up above the hill, which gave my crossbowmen an extreme height advantage and the ability to rain down bolts right on the enemies heads. At this point my hidden cavalry charged right into the back of the enemy, killing the enemy general, all of their cavalry, and much of the heavy infantry. Though my main line was pretty much destroyed, his general was dead, his army was seriously outflanked, and they had hundreds of armor piercing bolts coming straight down on them and no way to stop it.
So yes, I love field battles more, especially when they incorporate varied terrain features.
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I am an Unstoppable Force, an Immovable Object
I prefer field battles and hate siege because its so fiddly.
My preferred method for attacking cities is auto-resolve, preferably with a siege-equipped night-fighter general.
My preferred method of defending them is a relief army.
I don't always achieve this of course, so the occasional foray into siege battles varies the game somewhat.
Fighting siege defense battles is great fun for me. Especially I'f I've stacked the city with good archers and infantry.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
@ Myth I got a question about gate defense with town milita. I read somewhere stacking two units of militia each 3 rows deep onto eachother is better for moral than one militia with 6 rows deep. What is your experience ?
The only time the AI ever attacks me is if I leave them a city on purpose, or if they work up the courage or slyness to sneak into my mostly undefended settlements. So I prefer field battles unless they involve horse archers, and I prefer siege assault because I've never fought a seige defense battle which didn't involve one unit of militia versus the Grande Armee of the AI.
=I dislike stacking troops ontop of each other in the deployment phase, though I'd allow the game engine to do it if It's the shortest way to get to the enemy. For a gate, I make a square of spear units, all set to Schilthorn formation and defend mode. The more you have, the tighter the ring, though even three can work. I've defended cities with only a few spears and a general to keep them from routing. The trick is, if you have archers, to never set the catapult on fire. Let them batter down the gate and the computer siplls inside in a masive blob, surrounded on three sides. He soon routs and you send your general and any other cav to mop up the retreating foes. Heroic Victory.
If you want to make it obscene use one of the commn exploits (I avoid them):
1. Stake the gate
2. Use flaming Ballistae or Mangonel shots to kill the enemy blob
Last edited by Myth; 09-02-2011 at 10:49.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
I hate siege battles against the AI, wether I attack or defend. Can't say for MP because I have never played a siege in MP.
In the campaign, I always try to catch invading armies in the open field and if that does not work, I put my defending army into the central plaza on guard mode, speed up the whole thing and go watch TV, unless the enemy army is significantly weaker than my own or I have a ton of mounted troops, then I just sally out and steamroll them.
Usually, I just keep an army made up almost entirely of mounted units along with a General or two close to my frontier settlements, so I can send them to lift any siege that might occur.
Well, I usually like sieges, except when town militia starts decimating all your heavy inf. on the walls...
My attacking army is usually made up of around 10 -15 Heavy Inf, and 5 Cav. I never seem to use archers effectively.
'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon
I like to use groups of 3 heavy infantry along with 1-2 siege weapons for each group and then just killing the walls from multiple directions and attacking the central plaza from 3 directions at least. AI tends to withdraw when they notice they got holes in their walls all over the place.
Definitely field battles
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