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  1. #1

    Default On unrest and devastation

    Greetings!

    In my most recent campaign as Carthage I have stumbled upon two things that puzzle me, and I thought someone here might enlighten me on the subject(s).

    * As Carthage in the year 262 BC I have 15% Unrest in the cities of Corduba, Palma and Lilybaeum. They have been mine from the start and have had the same statistic every turn. There are no armies nearby or anything else that could explain the unrest. I might have had similar problems in other campaigns but never gave it much thoughts before. Any theories on why this happens?

    * Devastation - when does it actually go away? In several campaigns I've noticed that once a region is invaded by rebels or enemy factions the devastationstatistic it has a tendency to keep that devastation up for several turns, possibly forever. Is there a mechanic behind this that I'm unaware of? Does it in fact fade after x turns or similar?

    Thanks for reading!

    Kind regards

    Bellicin
    "It's easy to be outnumbered when you're a zero" - George of the Jungle

  2. #2
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: On unrest and devastation

    Distance to capital (that's always Corduba's problem when playing Carthage) and governor traits. Do a tally of +/- to law and unrest for your governors (all those settlements you mentioned start with one). My guess is that you have a (-) net result for those settlements.

    Devastation will eventually go away. The time it takes is related to the extent it was at before the offending army was "removed". A big army will cause much more devastation than a smaller one and will therefore take longer to recede.
    Last edited by ReluctantSamurai; 06-24-2010 at 20:13.
    High Plains Drifter

  3. #3

    Default Re: On unrest and devastation

    Aye, that was my first thought as well. The +15% of Unrest are flaming atop of the 55% Distance to Capital I get in Corduba with Carthage as my capital though. My governors are amazingly uncorrupted so far so they actually don't have any negative traits yet that would account for the Unrest. Not to mention the Unrest remains intact with or without governor in the town or even area.

    Thanks for the update on devastation, nice to hear there is indeed a light at the end of the tunnel!

    Kind regards
    "It's easy to be outnumbered when you're a zero" - George of the Jungle

  4. #4
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: On unrest and devastation

    Some cities in RTW have hardcoded unrest, although i forget wihch ones. Perhaps this is the case with Cordoba?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  5. #5
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: On unrest and devastation

    Aye. The one I know of is Jerusalem. I hate that @#$% place no matter which faction I play. Another factor for unrest can lie with squalor, IIRC, and of course, the taxation level.
    High Plains Drifter

  6. #6

    Default Re: On unrest and devastation

    Ah yes, that would explain it. Thanks!

    Kind regards
    "It's easy to be outnumbered when you're a zero" - George of the Jungle

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