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  1. #1

    Default Re: On unrest and devastation

    From my knowledge all Spanish provinces are unruly, no matter the faction. It might be because they are far from capitals of just about any faction, but I think they have some hidden unrest increase out there...

    Farms influence loyalty, sewers and temples that give health/growth. Those are the things that indirectly increase loyalty, because food is heavily linked with health/growth which are all working against squalor. Squalor I find to be the most menacing unrest effect, and the one you fight the hardest...

  2. #2

    Default Re: On unrest and devastation

    I've never known quite how to combat squalor... what factors affect it?
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  3. #3
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: On unrest and devastation

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  4. #4

    Default Re: On unrest and devastation

    Indeed, I just can't seem to keep the population of Corduba happy no matter what. Gonna try upgrading farms as per recommendation now, thanks for the tip!

    And oh boy, no matter how much I read about squalor it still doesn't make much sense to me

    Kind regards

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  5. #5
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: On unrest and devastation

    Gonna try upgrading farms as per recommendation now, thanks for the tip!
    Upgrading farms is only going to make it worse, in the long run. It's a vicious cycle.....rapid population growth=rapid squalor growth for large cities. So anything you do to increase population growth will increase squalor, as well. The whole trick is to achieve ZPG. If the population isn't increasing, neither is squalor.

    Corduba is always going to be trouble because of that large distance-to-capital penalty. This is how I handle it:

    First off, its prestige you're looking for in Corduba's governor. Management skills make more money, but high prestige will hold the population loyalty better. I only build the minimum farm requirements, at the start. Corduba grows reasonably fast (I haven't played Carthage in awhile, so I'm doing this strictly from memory) and will reach the 6k mark within 10 yrs. You are probably fending off attacks from Spain, Gaul, or both, so you are most likely training new recruits frequently. Keep an eye on population loyalty, more so than squalor. When it dips to 75 or 80%, add one more unit to the garrison. This is usually good for several turns or slightly more. Every time loyalty drops into the 'blue', add one more to the garrison. Do not, under any circumstances, build the Temple of Tanit. Its farm bonus is exactly what you don't need. (Caralis and Palma are good candidates for this temple). I use the Temple of Baal not only for the Sacred Band, but because it has law & order qualities (the awesome version is 20/20 happiness/law). Milquart will give you increased trade and 20% happiness, but no law qualities.

    Ship a good commander to Spain as soon as you can. Keep him actively fighting Spain and/or Gaul until he gains a goodly amount of prestige. He is going to be the governor to see you through the toughest time......between 12k and 24k. In this population range, only a full 20 unit garrison will keep things quiet, but the maintenance gets to be a drain on funds. Until you can get the awesome Temple of Baal built, it's your high-prestige governor that's going to hold things together. I only add the next stage of farming when the population stops growing before it reaches the level of city I want (which for Corduba with the Awesome Temple of Baal kicking out Sacred Band, is 24k so I can combine it with a foundry).

    Of course, the alternative is to continually slaughter the population every ten years, but this is rather counter-productive, as more people paying taxes=more money in your coffers, and you severely curtail city level advancement. At some point you will accumulate enough ancillaries concerning law and order to keep things under control. Your eventual goal is ZPG (Zero Population Growth). It isn't easy, but it can be done with careful management. I do recall attaining ZPG for not only Corduba, but pain-in-the-@#$$ Carthage of all places, as well. Unfortunately, I don't keep older save-games around too long, or I'd have some screenies. Perhaps I should start, as this topic has come up frequently, as of late.
    Last edited by ReluctantSamurai; 07-11-2010 at 15:27.
    High Plains Drifter

  6. #6
    Aged retainer Member Guyus Germanicus's Avatar
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    Default Re: On unrest and devastation

    Good suggestions from Master Samurai. I would add that if you're empire's geographic situation permits, change your capital city. Sometimes even doing it for one or two turns until a newly captured city's populace quiets down is all you need. When I'm playing the Julii and I've captured all of Spain and France and am moving into Britain, I change my capital to Marseilles (Messala). It quiets Corduba considerably. Corduba is definitely a prime candidate for a governor. Of course, with the Julii, the temple of Jupiter series tends to bestow some good admin qualities on your governors. This will enhance their positive public order effect on the city they govern.

    When I'm playing Carthage, growth of population and squalor tends to self-neutralize over time resulting in ZPG.

    There are limits to the garrison benefit. Once you've maxed it at 80%, adding new troops will not increase your public order benefit from the garrison. And by the same token, once the population gets really really large, there are not enough garrison slots in the city (you have 20) to achieve the 80% public order benefit from a garrison. In the end, all you can do is lower the tax rate and keep adding buildings that offer some PO benefit until you achieve ZPG. Once you reach ZPG, public disorder is no longer an issue.

    I've never liked the idea of vacating a city, letting it go rebel, then besieging it anew and exterminating the population. Some RTW players like that method of city management, but I prefer other alternatives.

    There are several towns that are especially PO pains in the arse. The largest is Alexandria. It grows like a weed, faster seomtimes than you can recruit troops to keep the garrison PO benefit high. Another is the little town of Deva in Wales. Invariably when you take that town, it retains a high public unrest % of 60-70% and only slowly comes down. Many is the time I've lost troops in Deva to rioting while playing the Julii. Even Tara, in Ireland, doesn't have the unrest problem that Deva shows. I can get Tara quiet, stabilized and productive long before Deva most of the time. Another is Nepte at the very southern border of your gameboard. It couples a modest unrest problem after capture with the fact that it is so distant from most capital cities. It's usually not worth capturing unless you're trying to finish off the faction that happens to occupy it.

    Jerusalem also shows a PO volatility once the population gets really large. I think this is built into the game design based on the city's historical reputation. The Jews were always rebelling against their occupiers - Nebuchadnezzar (Babylonia), Antiochus Epiphanes (the Seleucid Empire), and twice against Rome requiring Hadrian and Vespasian to deal with them in the worst way - sacking, extermination and diaspora.
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  7. #7
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default On unrest and devastation

    There are limits to the garrison benefit.
    True. Especially when you hit the 12k or 24k mark. The method of adding one as needed is probably better <12k.

    I've never liked the idea of vacating a city, letting it go rebel, then besieging it anew and exterminating the population. Some RTW players like that method of city management, but I prefer other alternatives.
    I used to do this with any faction I played to the extent of having a roving "Exterminator"...a general & army who spent his entire career slaughtering city populations. Oh the monikers those generals would get "The Butcher", "The Murderer", etc.

    Now I only do it when there's no alternative (Scythia gets no good law temple, for example, and Tanais & Chersonesos require periodic slaughtering due to the grain bonus)

    I think this is built into the game design based on the city's historical reputation.
    I believe it's 30% for this @#$% place! But I can get ZPG even here, so I rarely have to exterminate. Patavium is another like Jerusalem, IIRC, though for some reason I've never taken the time to see what the built-in unrest # is
    High Plains Drifter

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