I had forgotten the spy effect. One of my favorite tactics since STW was using spies to cause rebellions. In RTW, I tried using this tactic, as well, but finally gave up. I could have some success against non-Roman factions but only minimal against the Romans.
I don't know how the AI sets taxes when it controls a city, especially when there's a governor, but I could have 3-5 spies in a Roman city, see public loyalty drop to 0, and still not get a rebellion. Often the AI counters by giving the governor "law" ancillaries, or law-giving traits. It was all too frustrating so I gave up that aspect of the game.
I do the same, and preferably with a skilled spy, as "spying talent" often won't cut it. I also usually have an experienced assassin along to kill off enemy spies and assassins.The more recent your city conquest the more susceptible that city is to unrest caused by spies. That's one reason why I like to recruit a spy within the first or second turn after I take a city.
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