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Thread: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggestions?

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  1. #1
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Glad to see you're still alive Intra.

    Also, can I use your mod in my mod?

    Also, yes, I'm aware of the many bugs in the phalanx mod. Hopefully college will let me make some corrections.

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    Member Member Intranetusa's Avatar
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    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Quote Originally Posted by jirisys View Post
    Glad to see you're still alive Intra.

    Also, can I use your mod in my mod?

    Also, yes, I'm aware of the many bugs in the phalanx mod. Hopefully college will let me make some corrections.

    ~Jirisys ()
    Thanks dude. :D
    I've been playing Third Age Total War for MW2 so I've been neglecting RTW-EB tweaking lately... :/ How have you been?

    Sure thing, I'll include a download link.

    http://www.megaupload.com/?d=L39438KA
    Last edited by Intranetusa; 01-18-2012 at 04:28.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
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    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Quote Originally Posted by Intranetusa View Post
    Thanks dude. :D
    I've been playing Third Age Total War for MW2 so I've been neglecting RTW-EB tweaking lately... :/ How have you been?

    Sure thing, I'll include a download link.

    http://www.megaupload.com/?d=L39438KA
    I prefer to them by hand if you don't mind, since I have to make many versions (your mod+mod1, your mod+mod2, ad nauseam)

    ~Jirisys ()
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    Because we all need to compensate...

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    Member Member Intranetusa's Avatar
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    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    By hand? Do you mean post the actual text from the edu?
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




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    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Quote Originally Posted by Intranetusa View Post
    By hand? Do you mean post the actual text from the edu?
    No silly. I mean I go from unit to unit making the changes you mentioned in the OP, that way I can merge it with other EDU-altering mods.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  6. #6

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    I would suggest making the Cretan archers, Rhodian slingers, Balearic slingers a tad more powerful to empasize their (historical) superiority. Also you might want to make the Scythians a tad more powerful as well.

    And did you have a look at this thread: https://forums.totalwar.org/vb/showt...ords%29-in-1-2 ?

    Also for the SPQR the inferiority of the hastati to the principes should be emphasized I think

    And please can someone explain why the peltastai are just so damn powerful? Aren't they supposed to be a regular skirmish unit? Well they fight like regular infantry
    Last edited by danio43us67; 01-18-2012 at 20:47.

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    Member Member Intranetusa's Avatar
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    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Quote Originally Posted by jirisys View Post
    No silly. I mean I go from unit to unit making the changes you mentioned in the OP, that way I can merge it with other EDU-altering mods.
    ~Jirisys ()
    Sure, go ahead. :D


    Quote Originally Posted by danio43us67 View Post
    I would suggest making the Cretan archers, Rhodian slingers, Balearic slingers a tad more powerful to empasize their (historical) superiority. Also you might want to make the Scythians a tad more powerful as well.
    And did you have a look at this thread: https://forums.totalwar.org/vb/showt...ords%29-in-1-2 ?
    Also for the SPQR the inferiority of the hastati to the principes should be emphasized I think
    And please can someone explain why the peltastai are just so damn powerful? Aren't they supposed to be a regular skirmish unit? Well they fight like regular infantry
    What missile stats do you suggest? As for hastati-principes, what do you suggest? I was thinking of increasing the cost of principes. But then again, I guess all Roman units are suppose to be cheap and spam-able?

    As for Peltastai, I think Hellenic Heavy Peltastai are suppose to be tough and can serve as emergency line troops in a pinch. (they have good armor, a shield, a decent sword, etc) - but if you're talking about the
    thorkati Peltastai with the falx-looking weapon, the weapon lethality is OPed & needs to be edited.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




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