Mmmm.
Regardless of my view on the setting, knowing in advance it will be a quality game is quite reassuring.
uhh :D .. Takes me back to John Miltons Paradise Lost and Dantes Divine Comedy
And the standard Requiem for a dream trailer theme, is always catchy
looking forward to it GeneralHankerchief![]()
In the game of chess you can never let your adversary see your pieces.
I have got a plan so cunning you could put a tail on it and call it a weasel
INTP
That song is SO overplayed yet so amazingly inspiring at the same time.
You can pretty much count me in already :D
Originally Posted by TosaInu
Rest in peace TosaInu
As I have officially completed the first draft of the rules, let me announce to you the first of this game's many features, and something which I hope you'll really enjoy:
Picking sides: As the little video alluded to, you will be able to pick which side of the conflict you would like to support before the start of the game, something which I believe is a completely new concept. Yes, depending on your role, you have the option to go town or Mafia in Capo, but this is somewhat different. Imagine if you could pick your side in Rubicon, or be a Cornerian/Venomian in Star Fox. Each side, Imperial and Rebel, has their own unique advantages and disadvantages, which will be revealed in due time. The game is also flexible enough to accommodate numerical inequalities, so even if one side has a decent advantage in numbers, the other side will still have an equal chance of winning.
A couple of caveats to this feature:
- Again, you must choose your side before the game begins, and once you choose it, there is absolutely no switching sides. You're in it to the end.
- The game is flexible to account for inequalities, but not totally flexible. If the ratio is still something along the lines of 5:1, then obviously I'm going to have to even it up a bit. Also, I haven't decided if the major power roles will be entirely random or not. Therefore, I can't guarantee you you'll get the side you want, but you will have a very good chance of getting it.
"I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
"Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
"I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
Mafia: Promoting peace and love since June 2006
Just read Good Omens by Neil Gaiman, so I am all Ready for this![]()
Micheal D'Anjou
Spoiler Alert, click show to read:
Next feature announcement:
Sidequests: Each and every single role will have an individual sidequest they have the option of completing in order to secure a greater victory for themselves. The makeup of these sidequests vary in nature - some will involve actively working against your own larger faction, for example, while some will have you specializing in a certain action. For those who have played my games in the past, this is a refinement of sorts of my Pirate Ship Mafia "treasure" mechanic, in that it gives you an individual task to focus on during your progress through the game.
"I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
"Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
"I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
Mafia: Promoting peace and love since June 2006
Nice!!!
Video promotion just make me want to play games more.
Soundtrack from 300?
Status Emeritus
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