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  1. #1
    Member Member Magyar Khan's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    swoosh and greg.... i agree....

    i think ca has created their own problem too.... in their believe sp is their main income thay cant post too much about mp in their first 10 broadcasts..... ofcourse we cant manouvre 56000 men in mp, and im sure we dont have too for our best gameplay... we need an optimum vs manouvrability and how long combat lasts....

    they would serve us a lot of the show us how the screens look from logon to endbattle.... and we can discuss about that.....
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  2. #2
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    well, to pay a monthly fee for a TW is just a joke.

    To compare a game like WoW with a TW is a joke either. The first and surely most important difference is, that blizz need tons of Server to run a single world, the hardware is expensive.
    In TW you need a single server and thats it, or you need a part of a sever, since the games itself are run on the computer of us customer. So whats is expensive for CA? Right, nothing.
    They would indeed earn a lot of cash for doin only patches.

    Next example, look at WC3 or SC2 (battlenet) there you also have to pay nothing, simply as the hardware isnt that expensive to run those games for millions of player.

    While it could be a reason for CA to put more effort in the new S2 TW game, its also a silly thing to pay for this.


    Im reading this "leadinrole" thing and i ask where this will be? TW games are not made for a mass-market, not if the game keeps as "complex" as it is right now. You had a lot to dump down, to actual get many more player involved.
    This said, i dont believe, that there will be a huge changed of the battles in Tw, it mostly will keep same. Thats fine for us, bad for the "leadingrole". With Steam the whole thing wont work anyway. Steam is okay, but not good.
    On the other hand i ask myself all the time, whats so hard to run an own Server? Is it really only about the money they can make with extra downloads on Steam?

    Anyway, right now i just see the same steps from CA before a new games comes up. Tons of nice words, a lot pictures and almost no word about gameplay or how they actual want to give the new game this god damn "leadinrole".
    No single word to the community, no word about how the beta tests will be done ( actual it surely will be the same crap betatester, who are not able to test maps or find simple bugs - where i did need like 10 games to find the most obvious crap), not a single step to involve the MPlayer, the modder are f***** as well. All in all the PR is terrible and if the MP is the goal, than the start is already terrible.

    Koc
    Last edited by Kocmoc; 09-13-2010 at 10:20.

  3. #3

    Default Re: Finally Multiplayer Gets A Lead Role

    Anyway, right now i just see the same steps from CA before a new games comes up. Tons of nice words, a lot pictures and almost no word about gameplay or how they actual want to give the new game this god damn "leadinrole".
    No single word to the community, no word about how the beta tests will be done ( actual it surely will be the same crap betatester, who are not able to test maps or find simple bugs - where i did need like 10 games to find the most obvious crap), not a single step to involve the MPlayer, the modder are f***** as well. All in all the PR is terrible and if the MP is the goal, than the start is already terrible.
    very true. I read somewhere that the game is to be released in FEB 2011... If this is true CA better start giving more information.

  4. #4
    Member Member Magyar Khan's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    an idea for CA could be to bring out patches if needed and even bring a patch hidden in gamecontent like maps, new campaign and such.... instead of a monthly fee im willing to pay 4.99 or 9.99 euro extra for an improved game as an extra download-release

    release a mapeditor for 5 euro
    and release a new clan, a campaign and two new heros, 2 new units, one late era ship and 5 maps for the price of 6.99 and embedded the hidden balanced patch....
    Clan Wolves: 10 years in Total War
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  5. #5

    Default Re: Finally Multiplayer Gets A Lead Role

    I dont think balance patches and dlc can mix, cause then you cant play with those without the patches, tbh im still wondering if i pay for the base game let alone anything else, i recently bought the peninsular campaign for ntw from dlc and if im honest it wasent worth it for MP at all.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

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  6. #6
    Moderator Moderator Gregoshi's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    I would appreciate it if we could tone down the bitterness that has been creeping this forum in the last several days - especially bitterness based on assumptions, predictions and so far very little information about the game and its development. Criticism of game details as they become available is allowed, but "CA bashing" is not. CA and some of its employees are patrons here too and are protected by the same forum rules as you and I. Thank you.
    This space intentionally left blank

  7. #7

    Default Re: Finally Multiplayer Gets A Lead Role

    its all good gregoshi.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  8. #8

    Default Re: Finally Multiplayer Gets A Lead Role

    Quote Originally Posted by Kocmoc View Post
    well, to pay a monthly fee for a TW is just a joke. Koc
    LOL I knew I would get that reaction from someone eventually. hehe

    Quote Originally Posted by Kocmoc View Post
    Anyway, right now i just see the same steps from CA before a new games comes up. Tons of nice words, a lot pictures and almost no word about gameplay or how they actual want to give the new game this god damn "leadinrole".
    No single word to the community, no word about how the beta tests will be done ( actual it surely will be the same crap betatester, who are not able to test maps or find simple bugs - where i did need like 10 games to find the most obvious crap), not a single step to involve the MPlayer, the modder are f***** as well. All in all the PR is terrible and if the MP is the goal, than the start is already terrible. Koc
    I think you need a drink from Elmo's infamous Jug O Shine my friend. After a few sips, all your troubled thoughts tend to vanish, while you concentrate on just remaining standing. :)

  9. #9
    Moderator Moderator Gregoshi's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    Quote Originally Posted by UglyElmo2 View Post
    I think you need a drink from Elmo's infamous Jug O Shine my friend. After a few sips, all your troubled thoughts tend to vanish, while you concentrate on just remaining standing. :)
    Elmo, can we keep a couple of jugs on site here? We may need it when MP details start emerging...
    This space intentionally left blank

  10. #10
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    Yeah, get us some info about MPlayer. Its really hard to judge anything, if all we get are some campaign infos and a few pics/vids. It looks nice as always, but it doesnt show us the smallest thing about MP part.

  11. #11

    Default Re: Finally Multiplayer Gets A Lead Role

    I will set up a direct feed to my best copper still, so we can have an almost endless supply of my Moonshine. Anybody have a few extra clay jugs around so we all can drink at the same time instead of waiting for the one to be passed? :)

    Yup, Kocmoc, I too am a bit worried CA has changed its mind again and decided to concentrate only on SP.

  12. #12

    Default Re: Finally Multiplayer Gets A Lead Role

    http://www.nowgamer.com/features/916...ew?o=0#listing

    "We’re not really talking about multiplayer at the moment – but we are really excited about it in-house. What I can tell you is that we’re aiming to make multiplayer in Shogun 2 better than any multiplayer experience we’ve ever created before.
    There are thousands and thousands of people out there who play Total War multiplayer hours and hours a week. We’re grateful for that, but we think we can offer them more still. We’re doing this for those guys, and I think they’re going to love it."

    I guess that's the reason not much info coming yet.

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