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  1. #1
    Member Member Tera's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    The Total War games have always been focused on single-player and in that aspect they have been very successful both critically and commercially. However, let's face a simple fact: single-player, PC-only games are not the mainstream product right now. Total War is very popular, but still a thousand leagues behind PC gaming behemoths like World of Warcraft and Call of Duty. Not to mention the huge world of console gaming. Total War has a hit a realistic 'cap' - anyone interested in its current formula knows about it, probably played it and at worst chose not to play it. Its traditional market is saturated - it is very hard to expand and break new ground. Growth is limited, and over time, decline is guaranteed.

    Given these facts, it's only logical CA wants to do something different with Shogun2: Total War. So, the question beckons, how is Total War going to expand and continue to prosper? Analyzing's today's market, there are two routes available:
    (1) Go Console --- an option that as far as I know has been shot down. With good reason since the compromises that have to be made to port the TW formula to consoles will not go down well with the existing core market. The actual product would also suffer.
    (2) Go Multi-Player --- an option that CA has flirted with over the years but not quite given importance so far. If CA gives the multiplayer dimension its necessary funds, time, resources et al, they could attract a new, huge crowd which they have not been able to attract so far.

    Let's wait and see.

    Regarding Code of Honour, multi-player foyer, the changing behaviour of online gamers: When Shogun: Total War was released, the game was followed by a modest but hardcore crowd. The Internet was still young. The average age playing Shogun was quite high. But it is important not to underestimate the theme of the game: everything was about loyalty and honour. This theme, which was profoundly present and alive in the community, had a ripple effect on how people behaved in the foyer and on the forums. As such, I am confident that although today - in 2010 - the Internet AND the Total War community have changed a lot - Shogun 2: Total War will bring back the "mood" of honourable behaviour. That's in our hands, particularly the leaders of the clans and the administrators of the main forums.

    Tera


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  2. #2
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    (2) Go Multi-Player --- an option that CA has flirted with over the years but not quite given importance so far. If CA gives the multiplayer dimension its necessary funds, time, resources et al, they could attract a new, huge crowd which they have not been able to attract so far.
    As such, I am confident that although today - in 2010 - the Internet AND the Total War community have changed a lot - Shogun 2: Total War will bring back the "mood" of honourable behaviour. That's in our hands, particularly the leaders of the clans and the administrators of the main forums.

    Tera
    Thanks for the validation and inspiration

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    1. Behavior and Responsibility

    Clans will be held responsible for the behavior of all of their members, with any disrespectful behavior anywhere in our community costing that Clan the privilege to participate in this competition.
    http://clanwars3540.yuku.com/directory
    Last edited by Tomisama; 07-03-2010 at 13:54.
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  3. #3
    Clan Clan InsaneApache's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    Just my tuppenth worth.

    The foyar in STW/MI was self policing. If a player made rude or inappropriate remarks they tended to be shunned. If they were a member of a clan, the Daimyo was informed of the members behaviour and in most cases it was left to them to sort it out.

    If someone garnered a reputation for gloating over a rivals defeat or similar things, word got around and the belligerant was given a wide berth by the community. This left the numpty involved being only able to play n00bs and so they couldn't advance on the ladder or gain valuble experience.

    The gradual decline started with MTW as it has been noted.

    STW obviously had a cachet for a certain type of personality, RTW less so.

    Apart from moderating the foyar (not a chance!) then I would suggest that self policing became the norm. A forlorn hope? Possibly. We must remember that STW was around in the very early days of the t'internet and things have moved on considerably since those days.

    I blame the kids.

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  4. #4
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    Quote Originally Posted by InsaneApache View Post
    then I would suggest that self policing became the norm.


    In the center top of this old web page is the short version of the Seven Principles
    of the Bushito Code ("Way of the Warrior").

    http://en.wikipedia.org/wiki/Bushido


    The Seven Virtues

    Gi – Honesty and Justice

    Rei – Polite Courtesy

    Yu – Heroic Courage

    Meyo – Honour

    Jin – Compassion

    Makato - Complete Sincerity

    Chugo – Duty and Loyalty


    Hopfully this will be revived in the game
    Last edited by Tomisama; 07-04-2010 at 16:08.
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

    http://steamcommunity.com/profiles/76561198003816474

  5. #5

    Default Re: Finally Multiplayer Gets A Lead Role

    BORING!

    I cant wait for the clan intrigue the backstabbing in the mp clan campaign the great danes and their briefcases disputing every decision! Bring it!

    Ofc wolves were always honorable and would never participate in any of the above :)


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  6. #6
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    I can't remember 5 years back, but did the R:TW Gamespy lobby have an ignore feature? If so I was regrettably unaware of it, because it was DEFINITELY needed.

    Honestly an ignore feature is in most cases all a player needs to ensure a good, honorable, fun experience for him/herself.

  7. #7

    Default Re: Finally Multiplayer Gets A Lead Role

    Well S2TW will have to work hard if they are to beat RTW, the jewel in the crown of TW MP. The main improvement I would like to see in MP is better stability, it is very annoying when game rooms "goes dead" in RTW, this means they need to dump both Steam and GS and set up their own service; like Battle Net for Diablo for example.

  8. #8

    Default Re: Finally Multiplayer Gets A Lead Role

    Rome the jewel in the crown of multiplayer?

    You have to be joking maybe the jewel in the crown of a pretender to the throne.

    Shogun was the greatest mp experience of the totalwar franchise and had a thriving community where everyone knew everyone else on the battlefield.

    Shogun:
    Multiplayer Chat Foyer better than any that followed it.
    Clan Campaings 50+ players.
    Ability to create tournament rooms in game.
    Great clan rivalries.
    Amazing 4v4 battles that could be played on almost any map and still be balanced.
    Player Ranking Ladders
    Most balanced game to date
    Units had the ability to walk or run without their ice skates
    Maps were best designed of the series
    Atmosphere was best of the series
    Music was best of the series

    Rome:
    None of the above.

    To many players Rome was the game of the series where creative assembly just gave up on multiplayer, it really was a shambles if you could watch the compeditive games of shogun or even mtw1 and compare them with rome there really is no comparison.

    Anyway looking forward lets hope they do implement their own matchmaking service again like they had in shogun. It was perfect for the community simple yet functional. A chat foyer is a must tho, i couldent believe it when i found out etw and napoleon dident have one. sometimes ca can make very strange decisions which degrade the quality of their games for no apparent reason.
    Last edited by Swoosh So; 07-23-2010 at 21:14. Reason: I always edit!


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  9. #9

    Default Re: Finally Multiplayer Gets A Lead Role

    i didn't read and comprehend the entire thread, but you should know tomi, don't count yer chickens... etc.

    anyhoo i hope it's good, but i don't hold a vigil or anything.

  10. #10

    Default Re: Finally Multiplayer Gets A Lead Role

    so so ugly t1! :)


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  11. #11
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    Quote Originally Posted by t1master View Post
    i didn't read and comprehend the entire thread, but you should know tomi, don't count yer chickens... etc.

    anyhoo i hope it's good, but i don't hold a vigil or anything.
    I am not smart enough to see anything but the best in everything
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

    http://steamcommunity.com/profiles/76561198003816474

  12. #12

    Default Re: Finally Multiplayer Gets A Lead Role

    With lack of new information on the game the mind wanders :D and gets into trouble :p

    A question, has a mp game ever gained a huge audience recently without open betas?

    Imagine if this video was from creative assembly, just imagine for a second what problems could have been avoided in the release of each of the totalwar games.

    https://www.youtube.com/watch?v=CuO2...eature=related

    Kinda dawned on me that CA miss alot of comunity input about their games and this is the reason they normally ship with terrible bugs to ai and missing game features the community want ie chat foyers.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

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