Quote Originally Posted by Ludens View Post
Just checking: you have searched the R:TW modification fora here and over at the TWC?

I am not sure if there is a conflict when you change a faction character into a rebel one. Given EB's complex trait system, this may be the case. I would recommend regenerating him as a rebel character and giving him generic rebel traits. Also, remember that the script needs settlement names in order to calculate financial aid and place reform markers and governments, so you also need to change the script files. I can't help you with the map, I am afraid.
Yes, I have checked - and am still checking through - the modification forums. It's not always easy to find what you are looking for, but I think it good form to try and garner what I can... I promise to be a good boy and not just demand answers at every twist ad turn , but sometimes well, ...we all need a little help sometimes.

Thanks for the response..., and yes, regenerating the character makes sense. Settlement names very important...is that just the city name or do I need a 'province' name as well (was going to do so anyway, just to carry on what already exists)?

I think it's just going to be a matter of pretty much trial and error, but at least I'm not having to do all the skinning and modelling and animations etc... - so I've got it easy.

Again, thanks for the reply