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  1. #1

    Default Re: Combat in the Med II engine

    Combat seemed a bit sluggish in EB1. I don't mean the kill rate, that should be rather slow, but the high morale of the units made it difficult to start a chain rout.

    Maybe I am mistaken, but I was under the impression that when meeting head on, the armies would slowly whittle away at each other till you had a turning point (a flank collapsing, cavalry charging through a gap etc...) and then the whole army would rout.

    That "collapse" just never happened in EB1. I hope the battles play differently in EB2.

    The units look awesome so far though :)

  2. #2
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Combat in the Med II engine

    Quote Originally Posted by James Purefoy View Post
    Combat seemed a bit sluggish in EB1. I don't mean the kill rate, that should be rather slow, but the high morale of the units made it difficult to start a chain rout.

    Maybe I am mistaken, but I was under the impression that when meeting head on, the armies would slowly whittle away at each other till you had a turning point (a flank collapsing, cavalry charging through a gap etc...) and then the whole army would rout.

    That "collapse" just never happened in EB1. I hope the battles play differently in EB2.

    The units look awesome so far though :)
    you should take some heavy cavalry charges in the back then, unless against Getai or Saby'n, I could produce chain routs rather easily

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  3. #3
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Combat in the Med II engine

    Quote Originally Posted by James Purefoy View Post
    Combat seemed a bit sluggish in EB1. I don't mean the kill rate, that should be rather slow, but the high morale of the units made it difficult to start a chain rout.

    Maybe I am mistaken, but I was under the impression that when meeting head on, the armies would slowly whittle away at each other till you had a turning point (a flank collapsing, cavalry charging through a gap etc...) and then the whole army would rout.

    That "collapse" just never happened in EB1. I hope the battles play differently in EB2.

    The units look awesome so far though :)
    On what battle difficulty do you play?

    Pretty much all my EB battles end with a massive collapse and rout!
    Last edited by Mediolanicus; 07-20-2010 at 14:14.
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  4. #4

    Default Re: Combat in the Med II engine

    Quote Originally Posted by Mediolanicus View Post
    On what battle diffulty do you play?

    Pretty much all my EB battles end with a massive collapse and rout!
    On VH. I thought that gave a boost to the AI?

  5. #5
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Combat in the Med II engine

    Quote Originally Posted by James Purefoy View Post
    On VH. I thought that gave a boost to the AI?
    Yes, well +8 to among other things morale isn't going to cause routs.

    You are free to play on VH, but you must realize that that unbalances things enourmously.

    EB battle is balanced to be played on M battle difficulty.


    Edit: I'm sure you meant it this way, but just to make clear: this are boni for the AI, not to the AI itself. It stays as stupid as ever.
    Last edited by Mediolanicus; 07-20-2010 at 14:18.
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