My position is that for EB2 heavy cavalry should be able to do a frontal charge on heavy infantry and advance some ranks deep perhaps killing 20-40% (depending on armor and mass of the infantry being attacked) with shock of the charge but then the infantry recover and start fighting back and causing casualties. So a unit of Cataphracts in the mod could perhaps do 2-3 frontal charges in a battle but then have too few men left to accomplish much so it is a poor trade off. Better to use them for the final blow, IE charge to the rear when the enemy general is dead or the target infantry formation already weakened. In an emergency though a frontal charge shouldn't be instant death for Cataphracts like it often was on phalanx in RTW(though they obliterated just about everything else) but doing many frontal charges should be shown as a poor tactic with less cost infantry kill = or more numbers(cost wise) of heavy cavalry.
I do disagree that cavalry would't run into a mass of men... or is it the horses you are saying wouldn't?
You seem to be arguing that is going to kill the horses as much as the men. I agree some horses will go down most likely even wearing armor but the examples you showed of quarter horses at a full out gallop isn't very applicable. The higher the intertia, the more violent the reaction against both bodies- the stationary and the moving. Newton proved that... however that also means the greater mass at slower speeds has proportionally less inertia and thus less of a violent reaction. The precise speed of a cavalry charge making contact probably varied a bit but I'd guess anywhere from a trot to a canter but not a gallup unless maybe chasing already fleeing infantry. A race horse can run 50mph at full gallop and in those videos was likely somewhere in th 40 mph range. A trot or canter is between 8-18 mph... considerably different speeds. The difference between a highway crash and a crash on a city street if cars going the speedlimit. Both the 50 mph highway car and the 15mph city street car could kill a person but while the 50 mph car would probably kill a person it would also destroy the car while the 15 mph car would maybe only injure a person but definitely knock them into the air or at least to the ground but probably not damage the car much at all.
I think the way cavalry advanced is probably dependent on what enemy they are facing. The records I've seen often refer to Alexander leading his companions in a wedge formation which makes sense to me when trying to disrupt enemy formations.
A long line of cavalry as you describe would more likely be for skirmishers or less ordered infantry as the entire line of cavalry hitting simultaneously would be quite a shock but only to the first few ranks where a wedge would penetrate more deeply and narrowly actually disrupting the entire formation not just a few ranks deep. Also a wedge is more manueverable then a long line and fits a horses herd isntincts much better where only a few horses on the front and sides would even be much aware of what is happening up ahead.
Your point 4 I agree with and is why I think Roman discipline led to many Parthian and other Cataphract using civilizations not dominating the battlefields along with various technological issues where EB era mounted cavalry did not have as great an advantage due to saddles, stirrups and tactics as later medieval knights.
Training is precisely meant to overcome difficult things. I don't think many men or horses could maintain formation at a even a slow canter but elites who had trained from a young age and horses raised to be warhorses probably could. Just watch old cowboy movies... the stuntmen often managed to do such things just for the cameras and their lives didn't depend on it. Also watch some of the present day competitions... there are tandem and other events where horses match pace almost perfectly. Extend that to a formation and even if its not so perfect its close enough for a charge to be successful.
Yes... a long line of more than 1 rank of cavalry would be getting in each others way in a charge whereas with a wedge that would happen a bit as well but much reduced as only extremely well trained infantry wouldn't move aside slightly when the point of the wedge entered their formation and thus make it easier for the further ranks of the wedge to penetrate more deeply into the infantry and lead to the infantry losing cohesion and unity. Also in a wedge there are less horses in front to block the force of the charge.
Unfortunately the mechanics of the MTW2 engine don't allow wedge formation to be very useful so usually it is 2 deep wide line formation that achieves the most kills in MTW2 and mods because of the way shock stat is calculated.
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