20 regions only ? 0_o
Wow, that really seems very few. It may be to emphasize the "field battles" aspect, but I'm not convinced at all it won't simply ends up in a massive simplification of the game - at least of the strategic map.
The problem with the map is the same than every single strategy game has encountered, and nearly no one ever bothered to implement : logistics and attrition. It was attempted in NTW, but from what I heard, it was a missed occasion and it became quickly irrelevant.
Make armies on the move take a little casualties each turn, and increase significantly these casualties depending on their situation (no supply lines => much larger attrition ; hostile territory => larger attrition ; hostile terrain (like desert) => much larger attrition), and you will quickly have much more realistic strategic-scale situations - like not having anymore these full-stack armies in the middle of nowhere that just walk around without purpose for decades.
But, for a reason I can't fathom, supply lines and attrition are elements that are nearly never used - and the few times they are used, they usually are completely OVERused, like in many Paradox games where any significant army just melt in two turns due to exagerated attrition.
Bookmarks