Results 1 to 19 of 19

Thread: Pike-and-Shot and overlapping units

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Pike-and-Shot and overlapping units

    Quote Originally Posted by General Malaise View Post
    How exactly is it "way too complex" to click on two or three unit cards, then click on a submenu and select a formation from those I listed above? What exactly is simpler about having to manually drag the lines out yourself whenever you want to overlap different units? This is like saying the group formation menu is "way too complex" and you should have to order your troops into "missile first three lines" one a time.
    Merging units, not way too complex. But giving orders to subsections of a formation consisting of two or more units, yes, that is way too complex. I don't see why you should have to do that, rather than having the merged units make use of their subsections on their own discretion.


    Furthermore, there's no reason to believe that in in Total War games you're really playing as the general. You can give very specific orders to units nowhere near communicable reach of the general, that couldn't possibly have been discussed ahead of time. If anything, Total War is more like playing the commander of each unit individually, unless in the TW universe they had walkie talkies and satellite map technology in the classical and middle ages.
    That's what runners were for. Evidence - no, proof - that you're playing as a general: you command ALL your units, not just one, or a few. You can select several units and group them in various battle formations, something which only the general could do. As if that wasn't enough, you're the one who's calling the shots on the strategic map.

  2. #2
    Member Member General Malaise's Avatar
    Join Date
    Jul 2003
    Location
    OR, USA
    Posts
    104

    Default Re: Pike-and-Shot and overlapping units

    Merging units, not way too complex. But giving orders to subsections of a formation consisting of two or more units, yes, that is way too complex. I don't see why you should have to do that, rather than having the merged units make use of their subsections on their own discretion.
    It is precisely no more complex than ordering groups of units into a group formation, or ordering a single unit into loose or wedge formation. You click on two or more unit types, and click a button, instead of dragging lines out yourself.

    That's what runners were for. Evidence - no, proof - that you're playing as a general: you command ALL your units, not just one, or a few. You can select several units and group them in various battle formations, something which only the general could do. As if that wasn't enough, you're the one who's calling the shots on the strategic map.
    Lol, runners are not instant battlefield communication, they could in no way justify the degree of precision you have as supposedly the general of your Total War armies. Calling the shots on the strategic map is even more evidence you are not RPing the general in Total War as generals did not decide construction projects and tax rates. You're playing some kind of spirit in Total War figure basically who can influence all these different individuals in a nation to make different choices. You're definitely not the general, and even if you were, what in the blue blazes stops a general from shouting "spearmen in the front two lines foward, back two face rearwards" or "swordsmen, alternate lines with those archers!" ??
    "Cutting down the enemy is the Way of strategy and there is no need for many refinements of it." - Miyamoto Musashi, The Book of Five Rings, The Wind Book

    Age of Discovery: Total War - http://www.twcenter.net/forums/showthread.php?t=381499
    ZenMod for Shogun2 - http://www.twcenter.net/forums/showthread.php?t=445862

  3. #3

    Default Re: Pike-and-Shot and overlapping units

    Quote Originally Posted by General Malaise View Post
    It is precisely no more complex than ordering groups of units into a group formation, or ordering a single unit into loose or wedge formation. You click on two or more unit types, and click a button, instead of dragging lines out yourself.
    Then what is all this about:

    1a. Order alternating lines, choosing the one to be in front. So, if you're combing zweihaenders and landsknecht (or two types of pikes, such as pike militia and noble pikemen), you could order a line of zweihaender then landsknecht, then zweihaender then landsknecht then so on (or a noble pikemen, then a pike milita and so on).
    2a. Order one unit to front, then other in back, so two lines of zweihaender and two lines of landsknecht.
    3a. Order them to stand next to one another rather than in front or back, so, a zweihaender standing beside a landsknecht.
    4a. Order one unit to "enclose" the other, so noble pikemen in the back, front, and side lines, and the pike militia in the center.
    5a. Order them interspersed randomly amongst each other, but within the same space and maintaining that formation.



    See, that's what I was referring to. KISS, or only the designer is going to like it.


    Lol, runners are not instant battlefield communication, they could in no way justify the degree of precision you have as supposedly the general of your Total War armies.
    It's a GAME. It doesn't claim to be 100% accurate. On the campaign map, you can give any order to any town that you own. Instantly. That doesn't mean that you're not the ruler of your faction.


    Calling the shots on the strategic map is even more evidence you are not RPing the general in Total War as generals did not decide construction projects and tax rates.
    Of course you're not the general on the campaign map. There you are the faction leader. On the battlefield, however, you're the general.

    You call the shots for your faction on the campaign map, ergo you are the faction leader.

    You call the shots for your army on the battlemap, ergo you are the general. And how does the advisor address you in STW, MTW and RTW? Possibly M2TW as well, but I can't remember at the moment.


    You're playing some kind of spirit in Total War figure basically who can influence all these different individuals in a nation to make different choices. You're definitely not the general, and even if you were, what in the blue blazes stops a general from shouting "spearmen in the front two lines foward, back two face rearwards" or "swordsmen, alternate lines with those archers!" ??
    Because it's a GAME. You're not a spirit of some kind, you simply have far more powers than you would IRL.

    Take Silent Hunter, as another example. You are undeniably the captain of your submarine. When you give an order, they reply, "Jawohl, herr KaLeun," or "Aye, aye, sir". So you're the skipper. And yet you can move the camera about outside the sub, even when submerged, you can "fly" far off to see what ships are in a convoy, what sort of escorts they have etc. And in SH3 you even have a gauge telling you how well the enemy can hear you. All sorts of things way above the limitations of actual skippers. Because it is a game.

    And true, you can turn those options off in the realism settings, but you can also select "restrict camera" in TW. Which wouldn't make much sense if you were some kind of spirit, now would it?

  4. #4
    Member Member General Malaise's Avatar
    Join Date
    Jul 2003
    Location
    OR, USA
    Posts
    104

    Default Re: Pike-and-Shot and overlapping units

    Quote Originally Posted by Karl08 View Post
    Then what is all this about:



    See, that's what I was referring to. KISS, or only the designer is going to like it.
    You still have yet to explain how ordering units with different weapons into a single mixed-unit formation is any more complicated than ordering an individual unit to form a wedge or ordering multiple units in "sorted double line".

    It's a GAME. It doesn't claim to be 100% accurate. On the campaign map, you can give any order to any town that you own. Instantly. That doesn't mean that you're not the ruler of your faction.
    Lol, aren't you the one yapping about historical accuracy in the other thread? I'm aware the pretense of the game is you are that you are the ruler of your faction but real rulers are not omnipresent. Thus, the entire point I'm making here, is if you can stretch that premise in some circumstances, why exactly doesn't it make sense to give mixed-unit formation orders on the battlefield, if this is supposedly the directive of "unit commanders" (which never give any orders independent of you in the game now anyway).



    Of course you're not the general on the campaign map. There you are the faction leader. On the battlefield, however, you're the general.

    You call the shots for your faction on the campaign map, ergo you are the faction leader.

    You call the shots for your army on the battlemap, ergo you are the general. And how does the advisor address you in STW, MTW and RTW? Possibly M2TW as well, but I can't remember at the moment.
    So then you're the "unit commander" when you call the shots for individual units. If you can switch roles like that easily I don't see why you are so insistent on larping as the general on the battlefield, or how exactly mixed-unit formations somehow disrupt your pretending you are the general anyway (since actual generals *did* order such things, it's the entire basis of pike-and-shot warfare, e.g. terico squares).

    Because it's a GAME. You're not a spirit of some kind, you simply have far more powers than you would IRL.
    Then you can cook up practically whatever justification you want to explain how and why things work in the gameworld the way they do and it shouldn't interrupt play-pretend "I'm the faction leader" bit.

    Take Silent Hunter, as another example. You are undeniably the captain of your submarine. When you give an order, they reply, "Jawohl, herr KaLeun," or "Aye, aye, sir". So you're the skipper. And yet you can move the camera about outside the sub, even when submerged, you can "fly" far off to see what ships are in a convoy, what sort of escorts they have etc. And in SH3 you even have a gauge telling you how well the enemy can hear you. All sorts of things way above the limitations of actual skippers. Because it is a game.
    Did you think I forget it was a game or something? I don't see what this entire rant about being the general or faction leader or whatever has to do with how ordering your pikemen to take the back two lines and swordsmen front two , or two alternate standing next to one another after merging them as one unit is somehow "too complex" or doesn't "simulate the command decisions of the general" (which is an entirely subjective feeling anyway, given the level of abstraction the game already has in regards to giving commands now anyway).

    And true, you can turn those options off in the realism settings, but you can also select "restrict camera" in TW. Which wouldn't make much sense if you were some kind of spirit, now would it?
    Still waiting for an explanation of how individual unit and group unit formations differ from merging and mixing units into formations as regards a general giving orders. For the last time, how is dragging out lines manually for me to overlap mixed units better "simulate the command decisions of the general" than clicking on some unit cards and clicking a button from a preset formation?
    "Cutting down the enemy is the Way of strategy and there is no need for many refinements of it." - Miyamoto Musashi, The Book of Five Rings, The Wind Book

    Age of Discovery: Total War - http://www.twcenter.net/forums/showthread.php?t=381499
    ZenMod for Shogun2 - http://www.twcenter.net/forums/showthread.php?t=445862

  5. #5

    Default Re: Pike-and-Shot and overlapping units

    Quote Originally Posted by General Malaise View Post
    You still have yet to explain how ordering units with different weapons into a single mixed-unit formation is any more complicated than ordering an individual unit to form a wedge or ordering multiple units in "sorted double line".
    It wouldn't be a problem if that's all it was, but it isn't. You are proposing this:

    1a. Order alternating lines, choosing the one to be in front. So, if you're combing zweihaenders and landsknecht (or two types of pikes, such as pike militia and noble pikemen), you could order a line of zweihaender then landsknecht, then zweihaender then landsknecht then so on (or a noble pikemen, then a pike milita and so on).
    2a. Order one unit to front, then other in back, so two lines of zweihaender and two lines of landsknecht.
    3a. Order them to stand next to one another rather than in front or back, so, a zweihaender standing beside a landsknecht.
    4a. Order one unit to "enclose" the other, so noble pikemen in the back, front, and side lines, and the pike militia in the center.
    5a. Order them interspersed randomly amongst each other, but within the same space and maintaining that formation.


    You are still pretending that I am attacking the very idea of merging units - I am not. I am opposed to all the micromanagement you propose in addition to simply merging units. You have yet to defend this proposition, and it seems you are dodging it.


    Lol, aren't you the one yapping about historical accuracy in the other thread?
    You'll have to be more specific. Which thread?

    Anyway, this hasn't got anything to do with historical accuracy, but realism. And 100% realism is neither achievable, nor desirable.


    I'm aware the pretense of the game is you are that you are the ruler of your faction but real rulers are not omnipresent. Thus, the entire point I'm making here, is if you can stretch that premise in some circumstances, why exactly doesn't it make sense to give mixed-unit formation orders on the battlefield, if this is supposedly the directive of "unit commanders" (which never give any orders independent of you in the game now anyway).
    It's not that it wouldn't make sense, it's that it would be far too detailed when considering you have more than that one unit to control. What if you have eight mixed units, in addition to missile units and other non-mixed units? How are you going to give specific orders like placing Zweihänders at the front in this formation here, at the back in that formation there, even mix again in this formation here, etc. etc., all the while manouvering all other troops and monitoring everything? What's wrong with letting the AI officer of each unit decide which group tactic is best at any given time?




    So then you're the "unit commander" when you call the shots for individual units. If you can switch roles like that easily I don't see why you are so insistent on larping as the general on the battlefield
    Because you ARE the general on the battlefield. You commanding individual units IS the simulation of you sending runners, signalling with drums, horns or banners, except that the game makes it instantaneous. Because it is more playable that way.


    or how exactly mixed-unit formations somehow disrupt your pretending you are the general anyway (since actual generals *did* order such things, it's the entire basis of pike-and-shot warfare, e.g. terico squares).
    I wish you would stop with that strawman, and actually address my points. I challenge you to quote me as saying anything against the merging of units.



    Then you can cook up practically whatever justification you want to explain how and why things work in the gameworld the way they do and it shouldn't interrupt play-pretend "I'm the faction leader" bit.
    You mean like you just cooked up being a spirit?



    Did you think I forget it was a game or something? I don't see what this entire rant about being the general or faction leader or whatever has to do with how ordering your pikemen to take the back two lines and swordsmen front two , or two alternate standing next to one another after merging them as one unit is somehow "too complex" or doesn't "simulate the command decisions of the general" (which is an entirely subjective feeling anyway, given the level of abstraction the game already has in regards to giving commands now anyway).
    It is too complex because it gives you too many options. Merging units: fine. But anything beyond that is micromanagement that you simply do not have the time to do in larger engagements, and it would only distract you from the bigger picture. While you are busy controlling the individual units in one group, you will be neglecting the rest of the army. Minding the army, you can't be giving orders within specific units. Again I ask, what's wrong with letting the AI handle how your merged groups behave? It will for the computer enemies, and will do so simultaneously for as many units as can fit on the battlefield. Whereas you can only do one unit at a time.



    Still waiting for an explanation of how individual unit and group unit formations differ from merging and mixing units into formations as regards a general giving orders. For the last time, how is dragging out lines manually for me to overlap mixed units better "simulate the command decisions of the general" than clicking on some unit cards and clicking a button from a preset formation?
    If you are going to use quotes, RESPOND TO THE QUOTED TEXT. I'll lead the way by responding to the quoted text above:

    If you cannot see the difference between merging units, and merging units and still ordering the individual units within the new group around (as opposed to letting the AI handle it), then I can't help you. What you are saying is that you can't see the difference between one action and 20, but believe me, 1<20.

  6. #6
    Member Member General Malaise's Avatar
    Join Date
    Jul 2003
    Location
    OR, USA
    Posts
    104

    Default Re: Pike-and-Shot and overlapping units

    Quote Originally Posted by Karl08 View Post
    It wouldn't be a problem if that's all it was, but it isn't. You are proposing this:



    You are still pretending that I am attacking the very idea of merging units - I am not. I am opposed to all the micromanagement you propose in addition to simply merging units. You have yet to defend this proposition, and it seems you are dodging it.
    I ALREADY HAVE TO DO THIS MICROMANAGEMENT WHEN I WANT TO ORDER DIFFERENT TYPES OF UNITS INTO THE SAME SPACE. Do you never use pikemen formations in your games or something? If you can't see why I would want to order my swordsmen in front of my pike, but maintain the same formation then the answer to that must be no. It is not more micromanagement to allow me to click on a unit of pikes, swords, and gunners, and order them to form a terico square, and it certainly isn't failing to simulate a real general's decisions. Can you also not see why I should be able to order the back lines of spearmen, for instance, to face rearwards, without having to turn the entire unit around?


    Anyway, this hasn't got anything to do with historical accuracy, but realism. And 100% realism is neither achievable, nor desirable.
    No, it's not about realism or historical accuracy. It's about making, largely already existing, tactical options more useful and easier by making them simpler to perform with the game's control set.

    It's not that it wouldn't make sense, it's that it would be far too detailed when considering you have more than that one unit to control. What if you have eight mixed units, in addition to missile units and other non-mixed units? How are you going to give specific orders like placing Zweihänders at the front in this formation here, at the back in that formation there, even mix again in this formation here, etc. etc., all the while manouvering all other troops and monitoring everything? What's wrong with letting the AI officer of each unit decide which group tactic is best at any given time?
    Uh, what? You already have to give orders to specific units while maneuvering troops. What's so different here than ordering a unit to form loose formation or to go into guard mode? I already do precisely order my swordsmen at the front of my pikes, I just have to do it by hand by drawing lines. It's nowhere near as hard as you're making it out to be to keep track of, especially because most of what I'm talking about would be done during deployment phase.


    Because you ARE the general on the battlefield. You commanding individual units IS the simulation of you sending runners, signalling with drums, horns or banners, except that the game makes it instantaneous. Because it is more playable that way.
    Making the game's controls easier, more flexible, and faster also makes the game a lot more playable.

    I wish you would stop with that strawman, and actually address my points. I challenge you to quote me as saying anything against the merging of units.
    I've addressed your points over and over, you just keep going on and on about how this is supposedly so complicated or is somehow outside the bounds of what a real general would order, despite the fact that real generals did order the things I'm talking about all the time and people already use the the tactics in both SP and MP I'm talking about.

    You mean like you just cooked up being a spirit?
    I had a feeling you'd fixate on that.

    It is too complex because it gives you too many options. Merging units: fine. But anything beyond that is micromanagement that you simply do not have the time to do in larger engagements, and it would only distract you from the bigger picture. While you are busy controlling the individual units in one group, you will be neglecting the rest of the army. Minding the army, you can't be giving orders within specific units. Again I ask, what's wrong with letting the AI handle how your merged groups behave? It will for the computer enemies, and will do so simultaneously for as many units as can fit on the battlefield. Whereas you can only do one unit at a time.
    Unless you're a simpleton, it's not too many options. Certainly no more options than the hundreds of units modern total war games have, or the number of deployment formations you had in STW. I don't even know what you're talking about with this business with "unit commanders". The AI doesn't handle anything regarding your armies unless you give specific orders. And what is this about "computer enemies"? Do you not even play MP?

    The only reason I can imagine why you are against this, besides trolling, is that you think I am describing giving orders to individual soldiers or to giving separate orders within a mixed-unit formation. From the way you're going on about this though, you ought to be criticizing the schiltron formation as being too complex and not a real simulation of what general's do, because you have to give an individual order to your spearmen to do it, it adds another option, because you have to keep track of your army while you do it, etc. A schiltron or wedge isn't really that different from a mixed pike square though, except you have pikes, guns, and sometimes swords, instead of just spears.


    If you are going to use quotes, RESPOND TO THE QUOTED TEXT. I'll lead the way by responding to the quoted text above:

    If you cannot see the difference between merging units, and merging units and still ordering the individual units within the new group around (as opposed to letting the AI handle it), then I can't help you. What you are saying is that you can't see the difference between one action and 20, but believe me, 1<20.
    [/quote]

    Lol. It's pretty clear now you're the one arguing against a strawman here now. When did I bring up giving separate orders to units with a mixed group? When you form up your troops into "cavalry first three lines" and select them as a group they all move in formation without having to click individually. Why would clicking of some pikes, guns, and swords and telling them to form the above-mentioned pike square example and then have them move in unison be any different? I mean seriously...
    "Cutting down the enemy is the Way of strategy and there is no need for many refinements of it." - Miyamoto Musashi, The Book of Five Rings, The Wind Book

    Age of Discovery: Total War - http://www.twcenter.net/forums/showthread.php?t=381499
    ZenMod for Shogun2 - http://www.twcenter.net/forums/showthread.php?t=445862

  7. #7

    Default Re: Pike-and-Shot and overlapping units

    Quote Originally Posted by General Malaise View Post
    I ALREADY HAVE TO DO THIS MICROMANAGEMENT WHEN I WANT TO ORDER DIFFERENT TYPES OF UNITS INTO THE SAME SPACE. Do you never use pikemen formations in your games or something?
    <snip>
    When you form up your troops into "cavalry first three lines" and select them as a group they all move in formation without having to click individually.
    Now you are starting to approach something which can be identified as a point. If only you had thought of this three or four posts earlier, this debate could have been much more constructive. It's not quite the same micromanagement which already exists, though: sure I may send spears to meet spears head on, all the while manouvering swordsmen to attack their flanks, but my units are not occupying the same space, and I do not need to zoom in to see what each of them is doing, as each unit is its own island, and uniform.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO