You still have yet to explain how ordering units with different weapons into a single mixed-unit formation is any more complicated than ordering an individual unit to form a wedge or ordering multiple units in "sorted double line".
Lol, aren't you the one yapping about historical accuracy in the other thread? I'm aware the pretense of the game is you are that you are the ruler of your faction but real rulers are not omnipresent. Thus, the entire point I'm making here, is if you can stretch that premise in some circumstances, why exactly doesn't it make sense to give mixed-unit formation orders on the battlefield, if this is supposedly the directive of "unit commanders" (which never give any orders independent of you in the game now anyway).It's a GAME. It doesn't claim to be 100% accurate. On the campaign map, you can give any order to any town that you own. Instantly. That doesn't mean that you're not the ruler of your faction.
So then you're the "unit commander" when you call the shots for individual units. If you can switch roles like that easily I don't see why you are so insistent on larping as the general on the battlefield, or how exactly mixed-unit formations somehow disrupt your pretending you are the general anyway (since actual generals *did* order such things, it's the entire basis of pike-and-shot warfare, e.g. terico squares).Of course you're not the general on the campaign map. There you are the faction leader. On the battlefield, however, you're the general.
You call the shots for your faction on the campaign map, ergo you are the faction leader.
You call the shots for your army on the battlemap, ergo you are the general. And how does the advisor address you in STW, MTW and RTW? Possibly M2TW as well, but I can't remember at the moment.
Then you can cook up practically whatever justification you want to explain how and why things work in the gameworld the way they do and it shouldn't interrupt play-pretend "I'm the faction leader" bit.Because it's a GAME. You're not a spirit of some kind, you simply have far more powers than you would IRL.
Did you think I forget it was a game or something? I don't see what this entire rant about being the general or faction leader or whatever has to do with how ordering your pikemen to take the back two lines and swordsmen front two , or two alternate standing next to one another after merging them as one unit is somehow "too complex" or doesn't "simulate the command decisions of the general" (which is an entirely subjective feeling anyway, given the level of abstraction the game already has in regards to giving commands now anyway).Take Silent Hunter, as another example. You are undeniably the captain of your submarine. When you give an order, they reply, "Jawohl, herr KaLeun," or "Aye, aye, sir". So you're the skipper. And yet you can move the camera about outside the sub, even when submerged, you can "fly" far off to see what ships are in a convoy, what sort of escorts they have etc. And in SH3 you even have a gauge telling you how well the enemy can hear you. All sorts of things way above the limitations of actual skippers. Because it is a game.
Still waiting for an explanation of how individual unit and group unit formations differ from merging and mixing units into formations as regards a general giving orders. For the last time, how is dragging out lines manually for me to overlap mixed units better "simulate the command decisions of the general" than clicking on some unit cards and clicking a button from a preset formation?And true, you can turn those options off in the realism settings, but you can also select "restrict camera" in TW. Which wouldn't make much sense if you were some kind of spirit, now would it?
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