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  1. #1
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Morrowind and Oblivion

    At the time Oblivion came out, my gaming rig wasn't up to the task. I could just run Morrowind on moderate settings. My current rig could easily handle Oblivion...I just haven't gotten around to picking up a copy

    I enjoyed the ambiance of Morrowind. I especially liked 'decking out' all of my different enclaves in Vivec, Balmora, and several other places. Red lanterns for highlighting Daedric stuff, green for glass..............

    ......oh yeah, there was a reason for me to be traipsing around the countryside from one end of the continent to the other, wasn't there?

    I played through two maybe three games.....and Morrowind suffers from one of the great plagues of this type of genre........once characters get mid- to high level, they more or less end up the same, as original class distinctions blur. And too many 'perks' for a player to use. Starting with a Nord (100% inv. to frost) and adding all the various pieces of armor and enchanting to the limit, my character was 100% invulnerable to fire, frost, electricity, and poison by level 30. The final showdown was easier than some of the random battles offered in-game.

    So replayability is poor, IMO. But it was enjoyable, nonetheless, as far as it went.
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    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Morrowind and Oblivion

    Never played Oblivion but I can sympathize with the traveling drudgery of Morrowind. It did, on occasion, lead so some exciting finds; however, following the often poor in-game directions were often frustrating. Now I would say it was like finding bin Laden!

    Morrowind was highly replayable. I created a different character for each of the houses and another to just run freelance (literally. I cranked up his speed and made him use a spear).

    Skyrim doesn't sound interesting; just a trip to the frozen north.


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    Just another Member rajpoot's Avatar
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    Default Re: Morrowind and Oblivion

    Quote Originally Posted by Vladimir View Post
    Skyrim doesn't sound interesting; just a trip to the frozen north.
    http://www.uesp.net/wiki/Lore:Skyrim

    Nords are my favourite race in the TES series. They are according to ingame lore direct descendants of the original humans, who had come to Tamerial from across the ocean. And are the only remaining race with purely human blood (Imperials are Human+High Elf).
    Atleast by what I know of TES lore, a game set in Skyrim can be a hell of a ride...though the landscape might be slightly dull......the highest peak of Tamerial is supposed to be in Skyrim, inhabited by old old men who have voices that can shatter stone walls.
    Can't wait for TES V.


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    The great Shai-Hulud Member God Emperor's Avatar
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    Default Re: Morrowind and Oblivion

    There has also been arguments that the game would take place in black marsh, which in my oppinion sounds very interesting. The best lorebuffs are found on http://www.imperial-library.info/forum just for info.
    As the pro-Morrowind I am, I must agree with Vladimir that Morrowind is highly replayable. I must have made at least 500 characters (where 400 of them might have been dunmer). In Morrowind the chars do quickly get overpowered, if you force them to be, as ReluctantSamurai mentions, but Oblivions level scaling sadly does not fix this error.

    In Oblivion your character, basicly is strongest at level 1, and he gets weakened with level, due to level scaling. If you wish to powerbuild your character, you wish to remain at level 1 and all the skills you wish to use, remains as minor skills. Therefore your major skills should be: Security, Heavy armor (or light armor) , blunt weapon, hand to hand (taken you chose to use blade), and some random magic skills, like conjuration. Playing a Nord or a Breton is also a good choice here.

    for high level powerbuilds you will play an Altmer or Nord, (because with atronarch and some sigils you will quickly become imune to all magic), you also wish to use light armor, since it naturally is lighter than heavy armor, and in Oblivion you can at best have an armor class of 85
    anything wrong in this Oblivion powerbuild perception?
    Last edited by God Emperor; 07-06-2010 at 18:46.
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    Member Centurion1's Avatar
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    Default Re: Morrowind and Oblivion

    You don't have to powerbuild and fighting characters ain't that hard. Plus superior weapons and tactics do make the game much easier even with scaling later game.

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    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Morrowind and Oblivion

    I dislike the item scaling, so you end up with bandits fully laden with the best equipment in the game. Though on my rogue character, I pretty much just played in the Brotherhood suit the entire game, as it looked good.

    I am aware you could make your character invincible (4x +20 chameleon), but unless you actually want your character like that, then no point. Oblivion gives you the opportunity to play the game as you like.
    Last edited by Beskar; 07-07-2010 at 02:50.
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    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Morrowind and Oblivion

    Never played morrowind, but did put a decent bit of time in on Oblivion on a friend's 360. Game was pretty fun, but felt overly large. Plus, I stalled out on around level 25 or so trying to this one particular quest for the mage's guild-
    Spoiler Alert, click show to read: 
    Just could not beat those three wraiths parked in the mage's guild that had been attacked. Wraiths were were the bane of me wherever I met them.

    The assassin's guild quests were great fun, however. Especially that house party one with the 5 or so guests.
    Last edited by seireikhaan; 07-07-2010 at 05:28.
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