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  1. #1
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Morrowind and Oblivion

    I agree with him. But Morrowind also had good story telling. Oblivions was better, full stop. I loved Oblivions gameplay.
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  2. #2
    Member Centurion1's Avatar
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    Default Re: Morrowind and Oblivion

    The leveling isannoying but not as hard as people make it sound. Its annoying because it make getting money ridiculously easy.

  3. #3
    Member Member Decker's Avatar
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    Default Re: Morrowind and Oblivion

    I've only played Morrowind since I can't get Oblivion to work properly. I like Morrowind a lot and am actually playing it again right now and just exploring the game. I like the world of Elder Scrolls, it's deep, full of all sorts of things that keep me interested. I picked up Daggerfall over at the TES website and have only just barely scratched the surface of that game as well. I hope to play Oblivion before the next installment comes out. I can't say a whole lot about Oblivion since I've only played it for about a few hours (on my brother's 360). What gets me is how people can play a game like Morrowind or Oblivion for only a few hours and say its not good. Each game has it's own positive and negative points and both are part of a series that is set in the same world the Bethseda has created and allowing, with each installment, the public to go out and explore that world. So in stead of just reading about the world in books you can write your own story depending on what you do. I'd say right now I'm biased towards Morrowind but I'm sure it won't stop me from liking Oblivion as well even if it's not as much as Morrowind.
    "No one said it was gonna be easy! If it was, everyone would do it..that's who you know who really wants it."

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  4. #4
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Morrowind and Oblivion

    TES V? Hmm....
    I hope Bethesda get bored of the series and branch off into a different game; same genre and scope, but starting afresh would give fans something new.
    It would also serve for them to create something truly amazing with TES V. Something utterly grand and replayable (I want to say "epic" but that's used enough on the internetz). I can never see why large games like this have never tried to adopt randomly generated landscapes/worlds/dungeons/towns etc, (at least with the less important locations). Hrmm...

    Edit: I suppose the Diablo series has randomly generated locations. But that's the only one that comes to mind, and I haven't tried the latest installment.
    Last edited by Raz; 07-13-2010 at 12:27. Reason: 'optional' information: aphex twin's "nanou 2" is quite possibly his most beautiful work. that or maybe rhubarb on saw2. ^_^
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

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  5. #5
    Just another Member rajpoot's Avatar
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    Default Re: Morrowind and Oblivion

    The series used to have randomly generated area before Morrowind. Far as I know the wilderness and dungeon areas in Arena and Daggerfall were all random. The quests also were random.


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  6. #6
    Upstanding Member rvg's Avatar
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    Default Re: Morrowind and Oblivion

    Have both, played both.

    Morrowind.

    Pros:
    Beautiful landscape. From Ashlands to forests, to fields, to little islands, to undersea grottos. Oblivion doesn't even come close.
    Levitation. Loved it.
    Being a vampire actually meant something. There were vampire clans and most people shunned you.
    Multitudes of Guildes, Temples and Houses. Not 4 like in Oblivion, multitudes.
    Main quest. Very subtle, very non-rushing.
    General open-endedness.
    Beast races actually felt different to play (I loved the argonian swimming animation).

    Cons:
    Cliff Racers. Nuff said.
    Clunky spellcasting mechanics.



    Oblivion.

    Pros:
    Superior Graphics.
    Voice Acting (not great, but better than none)
    The Dark Brotherhood Questline. Quite possibly the best chain of quests I've ever played in any RPG. Ever.
    Horses.
    Much better interface and magic system.

    Cons:
    Bland, boring landscapes. (non-existent underwater landscaping)
    Beast races are poorly done.
    Main questline made me feel rushed.
    Too few guilds.

    Overall though, I'd recommend both games
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  7. #7
    Just another Member rajpoot's Avatar
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    Default Re: Morrowind and Oblivion

    What's up with everyone loving the Dark Brotherhood quests so much?
    I thought that the ones in Knights of the Nine were a lot better and unique....


    The horizon is nothing save the limit of our sight.

  8. #8
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Morrowind and Oblivion

    Quote Originally Posted by india View Post
    The series used to have randomly generated area before Morrowind. Far as I know the wilderness and dungeon areas in Arena and Daggerfall were all random. The quests also were random.
    Yes, but in Arena you could point yourself towards any city in Tamriel and walk onwards for eternity but you'd never actually reach the place. The only legitimate form of travel was the fast-travel. The randomness was there because of limitations, not to improve replayability.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

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