One thing to take in consideration is that the rebellion is late game. There are some hardcore players that will try to hold all the settlements, and whatever else they like to do.
But most people stop before because it is too easy, repetitive, ... This is somewhat less of a problem here due to the special economy, and the fact that people knows of the rebellion that is coming.
Yet, let's face it, a 80+ empire has almost nothing to fear, it might takes a few beatings here and there, lose a few settlements, but nothings life threatening. However, dvk and tone wanted (well still want) that the player have a chance to lose the campaign. In my sens, the rebellion is that chance. If you are under-developed, you lose the important money-making part of your empire, and your neighbours are restless, you might lose. On the other side, a well-developed empire should have almost nothing to fear, since most of its provinces are the same.
Thank you, this is really nice to hear, although I'm just a small part of this wonderful project.
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