i see your point, im just looking at how i play, and i dont like to go back, i will tackle the probalem and make the most of it like i did with the campaign i had when i had that split, i understand that some players may not enjoy it and some might not, overall it will have to come down to what the developers are prepared to sacrifice, difficulty or the randomness. But i think we could make a nice compromise with the money issues.
@tone
would there be a way to script it so if the rebellion splits it so Rome and Greece are kept then the player looses more money in that event, and if the player looses them, then they loose less money. Is that possible or can you only set it so the player looses said amount of money, no matter what land they keep?
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