Quote Originally Posted by Paedric View Post
One thing to take in consideration is that the rebellion is late game. There are some hardcore players that will try to hold all the settlements, and whatever else they like to do.
But most people stop before because it is too easy, repetitive, ... This is somewhat less of a problem here due to the special economy, and the fact that people knows of the rebellion that is coming.
Yes. There was a thread on the TWCenter forum before it went down on that very topic. A lot of people just play through for about 100 years or so. Only the completely committed will get to 85 territories, although, the thought of a rebellion may keep them going.

Quote Originally Posted by Paedric View Post
Yet, let's face it, a 80+ empire has almost nothing to fear, it might takes a few beatings here and there, lose a few settlements, but nothings life threatening. However, dvk and tone wanted (well still want) that the player have a chance to lose the campaign.
If that's the case, if the goal is to make the campaign a serious challenge with a serious chance for the player to lose the campaign, then by all means make Rome part of every rebellion. That's the only way every game will be tough for as many players as possible. But it'll have to more than just Rome. Rome, surrounded on all sides by my well-developed regions, will fall quickly, even with two Praetorian legions. It'll have to be a regional rebellion. And it will lose some of its randomness.

~ Dani ~