Generally if I'm fighting the pirates with just sloops or brigs I mass them and then auto-resolve. Usually I'll end up capturing one or two
Generally if I'm fighting the pirates with just sloops or brigs I mass them and then auto-resolve. Usually I'll end up capturing one or two
Clevo D901C, 17.1" 1920x1200 LCD, Intel Core 2 Extreme x6800, Dual nVidia 9800M GT w/ SLI, 4 GB Kingston RAM, 3 200 GB IDD's
Capture galleons with sloops?! My sloops usually just entertain the pirates by exploding on their first volley!
Capturing ships is a nice feature at the end of a naval battle. But if memory serves, now when you have the option to take surrendered vessels, the unit card doesn't display what the ship type is, it is just a quesiton mark. I find that annoying. I suppose you can just take all the ships and disband the ones you don't want, but I don't like to play that way. I would rather scuttle the crappy ones and take the good ones. For no other reason than to enjoy my playing style more. It might not make any sense, but neither do I! :P
Silence is beautiful
If you click the icon it will tell you abut that one ship. If you click it again you turn it back off.
You can still select the ships and types you want it is just not as clear as it was in the earlier versions.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
Thanks! That will help alot! I have had no real naval battles to speak of in my current French campaign, other than my crappy ships decorating the bottom of the ocean, but it will come in handy as I grow more wealthy! Thanks again!If you click the icon it will tell you abut that one ship. If you click it again you turn it back off.
You can still select the ships and types you want it is just not as clear as it was in the earlier versions.
Silence is beautiful
Boarding actions seem to favor the AI as you have no tactical control. The AI, pirates especially, seem to fight much better than your blokes on a person for person basis -- even the navy types. The AI also adores heaving to next to your meleeing ship and pounding the crap out of it while it cannot fire back (this tendency also can be used to entrap them of course). All in all, unless my crew has chevrons to their none, I minimize boarding actions.
Getting them to strike is best if done by dismasting them. This kind of damage is repaired before the next scenario, leaving your prize with a good strong hull.
Capturing a galleon with a sloop, one-on-one, involves LOTS of micro-management to repeatedly bow rake the galleon at range until you tear off her sails. This must be done at long round-shot range as the galleon has some of the best bow chasers in the game and will sink your sloop if you get close. You must use your 500 to 400 range advantage. This become even more difficult with multiple enemies.
Some of the stories about that sort of thing were from a brief-lived patch (1.3?) wherein chain-shot was given the same range as round shot and doubled or better the damage done to rigging. Though the increased damage is plausible, the range was ludicrous. I would take a 32 gun frigate and dismast entire pirate fleets in 30 minutes. Lovely prize money.
As to prizes, unless I have a very large fleet, I take them all into my fleet -- thus exposing their icons -- assess which I want to keep and return the rest to the prize queue. No reason to sink something that can earn you 12-shillings a man!
"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman
"The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken
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