Have you given any characters new names?
Could we see a snapshot of (any) one of your map files?
Have you given any characters new names?
Could we see a snapshot of (any) one of your map files?
Nope, no new names. I cut all factions except the senate and britons (and rebels), and cut all family members besides the faction leaders and their wives.
Here's a snap of map_regions before a few minor corrections, I'm in a hurry so I don't have time to get the actual and convert it out of a targa, but you get the idea.
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Didn't realize I can't edit posts. Here's the actual map_regions, including the changes.
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Hi Koren, you'll be able to edit posts when you get upgraded to full membership (which will happen soon).
Hmm. You have a lot of cities which border on sea hexes, I would expand the region around to fully surround the cities. This doesn't necessarily cause a crash I don't think but it's good practice (remember that regions can overlap with the sea, so you don't loose anything). Also with all those costal cities, make sure they aren't located over water (overlay map_regions on map_heights as photoshop layers to check). You also have one region where there is not possible route between the port and the city. Again I'm not sure if that will cause a crash, but you should probably move the port. Some of your regions seem a bit strange with odd pixels scattered around.
Otherwise I can't spot any errors. I'm guessing you haven't set any terrain types yet?
Hey Myrddraal, thanks for the info.
I moved that wayward port, filled out around the cities, and verified they were all actually on land, but when I fired it up again, it still CTD's. Same thing, pauses, creates map.rwm, but won't actually load. I didn't set any terrain types other than making the whole map medium_fertile and doing the seas. Any other ideas?
Hmm. Does the crash happen before or after the loading bar?
Before. Never gets there.
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