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Thread: Reducing mercenary recruitment to 1 unit per turn

  1. #1

    Default Reducing mercenary recruitment to 1 unit per turn

    Hello,

    As fighting stacks after stacks of AI controlled mercenary armies from factions with 1/2 cities is boring to me, i'd like to know if there is a way to severely reduce mercenary recruitment, or disable it trough the text. files.

    Thanks!

  2. #2
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Reducing mercenary recruitment to 1 unit per turn

    You have to change \EB\Data\world\maps\campaign\imperial_campaign\DESCR_MERCENARIES.TXT

    Backup!

    What already helps is to decrease the maximum amount to 1. The refreshment rates can also be dropped.

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  3. #3

    Default Re: Reducing mercenary recruitment to 1 unit per turn

    Quote Originally Posted by XSamatan View Post
    You have to change \EB\Data\world\maps\campaign\imperial_campaign\DESCR_MERCENARIES.TXT

    Backup!

    What already helps is to decrease the maximum amount to 1. The refreshment rates can also be dropped.

    XSamatan
    Should i modify each line individually, or is there a "master" line somewhere?

  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Reducing mercenary recruitment to 1 unit per turn

    Moving this to the EB submod forum.
    Looking for a good read? Visit the Library!

  5. #5
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Reducing mercenary recruitment to 1 unit per turn

    You have to modify each one, but if you have a nice program (like notepad++) you can just find+replace the 'max 2/3/...' with the desired value.

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

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