Hello,
I know that you can get reforms easily by modifying the minimum number of settlements in EBBS , however this is not what i want.
I like the reform system as it is, except the marian/imperial come too late in the game.
I tried to modify the reforms like this:
Doing this, the game ran fine. But it wasnt enough to get the reforms in 210 BC as i needed to get the reformator trait earlier as well.>>>>>>>>>>>>>original version:
;Conditional Reforms
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 1
and I_CompareCounter Latifundia > 6
and I_TurnNumber > 399
and I_NumberOfSettlements seleucid > 44
;and BattlesFought > 249
and I_CompareCounter ReformatorCounter = 1
>>>>>>>>>>>>> modified version: getting the reforms in 210 BC with 40 settlements:
;Conditional Reforms
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 1
and I_CompareCounter Latifundia > 6
and I_TurnNumber > 248 [210 BC]
and I_NumberOfSettlements seleucid > 40
;and BattlesFought > 199
and I_CompareCounter ReformatorCounter = 1
So i modified the trait file like this:
After modifying the traits file, the game crashes irremediably.Original:
;------------------------------------------
Trigger General_PotentialReformator_Triggers_Reforms
WhenToTest CharacterTurnEnd
Condition FactionType seleucid
and Trait Reformator = 1
and I_TurnNumber > 399
Affects Reformator 1 Chance 100
;------------------------------------------
Modified:
;------------------------------------------
Trigger General_PotentialReformator_Triggers_Reforms
WhenToTest CharacterTurnEnd
Condition FactionType seleucid
and Trait Reformator = 1
and I_TurnNumber > 248
Affects Reformator 1 Chance 100
;------------------------------------------
So if anyone has some experience modifying traits, i'd really like some input about why modifying the trait file makes the game crash ! Thanks!
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