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Thread: Changing Unit Weapons and Stats

  1. #1

    Default Changing Unit Weapons and Stats

    I had some simple questions:

    1) How do you change a unit's weapon/type? For example, I am trying to change Numidian Skirmisher's melee weapon from a spear to a knife, yet when I change the tech type in the expor_descr_unit txt file it does nothing, although I do believe it does change it "physically," though not visually... this is what I've done to the descr txt file:

    ;219
    type african skirmisher javelinmen
    dictionary african_skirmisher_javelinmen ; Numidian Javelinmen
    category infantry
    class missile
    voice_type Medium_1
    soldier african_missile_numidianjavelinman, 50, 0, 0.9
    mount_effect elephant +2, chariot +4, horse -2
    attributes sea_faring, hide_improved_forest, can_sap, very_hardy, hide_long_grass
    formation 1.6, 2, 3.2, 4, 6, square
    stat_health 1, 1
    stat_pri 6, 2, javelin, 60.5, 6, thrown, simple, piercing, spear, 10 ,1
    stat_pri_attr thrown, ap
    stat_sec 7, 2, no, 0, 0, melee, blade, piercing, knife, 0 ,0.04
    stat_sec_attr no
    stat_pri_armour 1, 9, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 0, 0, 1, -1
    stat_mental 10, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 987, 247, 20, 30, 987
    ownership egypt, seleucid, slave

    *I've noticed there is no space after the coma, before the lethality value...

    2) Would changing the stats this way cause any CTDs? Also, is the stat_heat value really inverted?
    Last edited by President; 07-14-2010 at 21:03.

  2. #2
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Changing Unit Weapons and Stats

    the thing is, he'll still have a spear on his model.

    and making javelins AP is a really bad idea. plus, it makes the pilum pointless (negates its advantage I mean)
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  3. #3

    Default Re: Changing Unit Weapons and Stats

    Quote Originally Posted by gamegeek2 View Post
    the thing is, he'll still have a spear on his model.

    and making javelins AP is a really bad idea. plus, it makes the pilum pointless (negates its advantage I mean)

    I quite disagree... I did a test with the numidian skirmishers and there is no difference when attacking light troops... however, when throwing javelins at heavy infantry, such Heavy Libyans, they actually kill 15-20 (using all 6 javelins) as opposed to a really unrealitic 1-2... this is, of course, when the unit is in tight mode... in loose mode the libyans only lost 8-10... quite balanced imo...

    But that is my main question... how do you change the actual weapon model... I know it can be done... for the EB online tourney I know they changed the spear for some Chatti spearmen in the edu...

    Or does it somehow require to make a whole new numidian skirmisher model with a knife...??? O_O
    Last edited by President; 07-16-2010 at 04:22.

  4. #4
    urk! Member bobbin's Avatar
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    Default Re: Changing Unit Weapons and Stats

    Quote Originally Posted by President View Post
    But that is my main question... how do you change the actual weapon model... I know it can be done... for the EB online tourney I know they changed the spear for some Chatti spearmen in the edu...

    Or does it somehow require to make a whole new numidian skirmisher model with a knife...??? O_O
    You would need to change the model to carry a spear, so unless you know how or can find someone to do it, I'm afraid your stuck with the knife.


  5. #5

    Default Re: Changing Unit Weapons and Stats

    No Bobbin, I think he is trying to say that he is trying to change the spear to a knife...
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  6. #6
    urk! Member bobbin's Avatar
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    Default Re: Changing Unit Weapons and Stats

    Ah ok, still the same problem though.


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