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Thread: Is EB 1.2 the most sophisticated turn based computer strategy wargame to this date?

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  1. #1

    Default Re: Is EB 1.2 the most sophisticated turn based computer strategy wargame to this dat

    CA should just contract Paradox to code their diplomacy system.

    Also EU: Rome while extremely flawed and barren introduced some interesting features in its Vae Victus expansion. I wish Rome TW had a comparable political system.
    Last edited by Claudius; 07-16-2010 at 17:28.

  2. #2

    Default Re: Is EB 1.2 the most sophisticated turn based computer strategy wargame to this dat

    Quote Originally Posted by Claudius View Post
    CA should just contract Paradox to code their diplomacy system.

    Also EU: Rome while extremely flawed and barren introduced some interesting features in its Vae Victus expansion. I wish Rome TW had a comparable political system.
    I know there tends to be camps of followers regarding game companies but given their last few releases, CA should pay Paradox a consulting fee for ideas as they have great ones but stay as far away from their coders as possible. They would simply be tripling their release bugs (if the games worked at all.)

  3. #3

    Default Re: Is EB 1.2 the most sophisticated turn based computer strategy wargame to this dat

    I didn't find MOO3 to be quite as bad as everyone else just following 1 easy principle - place a minimum of mines, food, recreation, etc on each planet (even if you can't make much use out of it at first.) Place them as soon as your tech allows if you can't. I know, the idea was to allow the computer to manage this but mostly it just doesn't work well. The bigger problem with MOO3 for me was the (in vanilla) broken combat system. I understand some fan made patches fixed some of this but I was way past burnout on the game to try them.

    R:TW and specifically this mod have consumed more of my playtime than any other game. I wish the macro level was more like a turn based EU3 but can you imagine how long the games would take? :) EU3 and pretty much all the rest of the Paradox offerings have some great advantages in politics, trade, empire building but fail at the 1 thing the R:TW engine delivers well on (my opinion): Tactical combat.

    Hegemon, Phillip of Macedon has some potential for being from a very small game company. I'd recommend downloading the demo and giving it a whirl if you haven't tried it yet.

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