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Thread: Creative Assembly....missing a trick?

  1. #31

    Default Re: Creative Assembly....missing a trick?

    Quote Originally Posted by Gaius Sempronius Gracchus View Post

    Take EB as an example. How many here are putting off purchasing M2:TW until EB2 is out? I know I am...?
    I agree, never liked too much M2TW but I'm definitely buying it when EB2 comes out

  2. #32

    Default Re: Creative Assembly....missing a trick?

    Anyone played the wonderful tactical role-playing game Jagged Alliance 2?
    When its developer, Sir-Tech if I remember correct, went bankrupt, they did a last generous contribution to its community -- they published all the source code of this game. Henceforth there are several opensource projects worked on them by community members all these years. I have played one of them which is called JA2 1.13, it's really great because the modders, oh they should not be called mere modders now, rather all-powerful developers since they have access to all source code, they can change the very framework, the engine, the AI of the game, and everything else as they wish. I always dream the same would be true for RTW someday, no more "hardcoded"...
    Well, since it is clear that CA's games will undoubtedly be less and less mod-friendly, I won't give any of them even a try any way, it might as well just go bankrupt right now and leave us the code.

  3. #33

    Default Re: Creative Assembly....missing a trick?

    It was Sir Tech and JA2 is still installed on my comp.

    For the developer types out there: It seems (from my hardware / project management background) that making your game engine moddable would be the correct way to implement a design especially if you intend to make more of the same type. Short of the usual (project ran in paths other than anticipated, people quit, life happens), why wouldn't you structure your programs in a way that would be easier to make changes which in many ways is would facilitate modding?

    For the lawyer types out there: How much does it weaken the value of your Intellectual Property rights if you make a game very mod friendly (but not release source code?) If CA, for example, wanted to sell off it's Total War division, I'm assuming that if the community could already mod the game(s) in whatever manner they wished, they would make much less money from the sale.

    Mostly, businesses are in business to make money. Even Valve - which recently released a full playable multiplayer game (Alien Swarm) for free did so (to my cynical mindset) as a good marketing plan to get people onto Steam (which it requires.) Win / Win for everyone and especially the bottom line.

  4. #34
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Creative Assembly....missing a trick?

    Did someone ask CA for the source code once? And what was their response?
    "When the candles are out all women are fair."
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  5. #35
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
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    Default Re: Creative Assembly....missing a trick?

    Well, as Skullheadhq stated, I'm pretty sure that no one even asked and most people here only presume they would "most probably say no"...
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  6. #36

    Default Re: Creative Assembly....missing a trick?

    Cracks and keygens are already all over the place, there's probably like 10,000 of them just for Barbarian Invasion.

    CA will never do this, and will probably continue to make their games more and more mod unfriendly. I swear, it seems to get worse with every game.
    Last edited by Olaf The Great; 07-30-2010 at 13:27.
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  7. #37
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
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    Default Re: Creative Assembly....missing a trick?

    Quote Originally Posted by Olaf The Great View Post
    Cracks and keygens are already all over the place, there's probably like 10,000 of them just for Barbarian Invasion.

    CA will never do this, and will probably continue to make there games more and more mod unfriendly. I swear, it seems to get worse with every game.
    Not agree... Look at Shogun : total war. very few mod have been made when compared to rome...
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  8. #38
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Creative Assembly....missing a trick?

    Everytime someone will bring up the subject, everyone says: "Nah, CA will never do it". With this attitude we'll never get it, lets just ASK CA, what could go wrong except that we don't get it, there is nothing to lose!
    "When the candles are out all women are fair."
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  9. #39
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Creative Assembly....missing a trick?

    Quote Originally Posted by Skullheadhq View Post
    Did someone ask CA for the source code once? And what was their response?
    For M:TW, yes. I don't think the petition got enough votes to impress the SEGA execs, anyway.
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  10. #40
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Creative Assembly....missing a trick?

    So, anyone interested in compiling a letter to CA with me?
    "When the candles are out all women are fair."
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  11. #41
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
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    Default Re: Creative Assembly....missing a trick?

    Quote Originally Posted by Skullheadhq View Post
    So, anyone interested in compiling a letter to CA with me?
    I am no modder at all, but for the sake of those who can mod, I'm with you!
    Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)

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  12. #42
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Creative Assembly....missing a trick?

    Ok, that's 2. What should we include in our request?
    "When the candles are out all women are fair."
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  13. #43
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
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    Default Re: Creative Assembly....missing a trick?

    Well, the request would most probably to release the hard-code of the game, and we could convince them of the adventage it would have for both parties (them and us) them by selling probably more games due top the possibility to mod them better (example, many people want to buy M2TW just for the sake of EB2) and for us it gives us many more modding possibilities. So it is a win - win situation. the letter shouldn't be sent only to CA but to SEGA as well as they own a big part of CA. Of corse, that is not enough, if we could receive more help from interested players on what to write, ideas, all are welcome.

    Guys, it's for all of you that Skullheadhq and me are willing to do this, so it's be nice to receive support, ideas, tips or suggestion on what could be wrote on that letter...
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  14. #44
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    Default Re: Creative Assembly....missing a trick?

    Oh yeah, I support that too, it would be nice if we ask them to open all the hard codings in RTW (which now allready very old), or better, relase their source code for free....
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  15. #45
    Sovereign of all England! Member Donkey Kong Champion Arthur, king of the Britons's Avatar
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    Default Re: Creative Assembly....missing a trick?

    I support this. I'll try and come up with some more ideas on this latter.


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  16. #46
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Creative Assembly....missing a trick?

    We need arguments and lots of them. Not only how we could profit but also how CA could profit and we should give arguments to minimise CA's risks.
    Should we start a new thread?
    "When the candles are out all women are fair."
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  17. #47
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    Default Re: Creative Assembly....missing a trick?

    we could always argue that great games such as half life, making a big deal on online comptititve multiplayer game by letting Counter Strike. Perhaps we could do the same if CA let RTW become open...
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  18. #48
    Varangarchos ton Romaioktonon Member Hannibal Khan the Great's Avatar
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    Default Re: Creative Assembly....missing a trick?

    I'm in full support of anything that stands for modding. Count me in.
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  19. #49
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Creative Assembly....missing a trick?

    Please continue discussions about the letter here: https://forums.totalwar.org/vb/showt...he-source-code
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  20. #50

    Default Re: Creative Assembly....missing a trick?

    What happened to the realists on these forums? (Just playing for those who threw their SOH in the bin.) Good luck pals.
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  21. #51
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
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    Default Re: Creative Assembly....missing a trick?

    SOH?
    Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)

    generously given by Nachtmeister
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  22. #52

    Default Re: Creative Assembly....missing a trick?

    Quote Originally Posted by Duguntz View Post
    SOH?
    My bad. Sense Of Humour.
    EB Online Founder | Website
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  23. #53
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Creative Assembly....missing a trick?

    Quote Originally Posted by vartan View Post
    What happened to the realists on these forums? (Just playing for those who threw their SOH in the bin.) Good luck pals.
    dey'z in ur bankz, inflating ur kurensee

    welcome back I guess; any news?
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

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  24. #54

    Default Re: Creative Assembly....missing a trick?

    Quote Originally Posted by vartan View Post
    What happened to the realists on these forums? (Just playing for those who threw their SOH in the bin.) Good luck pals.
    Hehe, ok in regards to the letter:

    Have fun storming the castle!

    Does that help? :)

  25. #55

    Default Re: Creative Assembly....missing a trick?

    Quote Originally Posted by Ibrahim View Post
    dey'z in ur bankz, inflating ur kurensee

    welcome back I guess; any news?
    Yeah. Nothing one wouldn't expect. Net access is prolific in London (mind you, I haven't been there in over 5 years and never plan on going back, last place I want to go to). Access sure ain't as prolific up north and I don't even think landline is in the dictionary up here (at least they don't pay for incoming calls on the mobile). Well the only news us two would share would be regarding the project we can't properly discuss openly. I'll get you in PM sooner or later and we'll kick this into gear as soon as humanly possible.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  26. #56
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Creative Assembly....missing a trick?

    Quote Originally Posted by vartan View Post
    Yeah. Nothing one wouldn't expect. Net access is prolific in London (mind you, I haven't been there in over 5 years and never plan on going back, last place I want to go to). Access sure ain't as prolific up north and I don't even think landline is in the dictionary up here (at least they don't pay for incoming calls on the mobile). Well the only news us two would share would be regarding the project we can't properly discuss openly. I'll get you in PM sooner or later and we'll kick this into gear as soon as humanly possible.
    ah, I see.

    well, I'll get this kicked off actually: you'll like the news I bring.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

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