A link to the posted version of the 1.4 readme is here , and a link to the mod itself is here , both at my Apolyton webpage. I have made quite a few changes since the last version, and I have achieved a couple of substantial improvements to gameplay.
Below are some exerpts from the Readme, which cover most all of the changes. I have covered everything else in sentences below those quotes.
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Starting positions:
The priority of ships has been increased, and I am happy to report that the AIs will now spread them out to form decent trade routes once they have protected their coastlines. The time to build first and second level ships has also been reduced to two turns. All this leads to a major change in troop priorities for the human as well, since war with a major power may now lead to epic sea conflict as well as land conflict.
This has also allowed me to reduce the artificially inflated land value for the Middle Eastern provinces and Constantinople, since the AIs can now properly utilize the trade goods of those provinces. I believe that the naval aspect of the game is now as it was intended to be, which allows the economic and trade structure to be as it was intended, also.
I incorporated the changes to province ownership and troop placement made by Paladin in his 1092Early mod, based upon a map of that time and which is included in the mod.
Please note that Flanders and Wessex are no longer connected. (I had altered the campaign map to show this, but it was way too big to include in the zip.)
Some trade goods have been added to provinces in modern-day Germany, and the land value for many of the provinces in Germany and France has been raised, particularly for Franconia, which encompasses the Rhine River and the fertile valleys of central Germany. This should help compensate for the limited access to the seas for the HRE.
Buildings have been added to many of the provinces in the Early and High eras, in addition to those added by Paladin. Most coastal provinces now start out with ports, even in the early period, and the time to build ports has been cut in half. The only province I made major changes to in the late era was Sweden, and that was just to make this valuable province barely decent (it only had an Inn).
Building and General changes:
Happiness buildings: Watch Towers and Border Forts now cost more, as do Churches and Monasteries. Note that I raised the happiness value of Towers and Forts back to their original values.
Time and cost reductions:
The costs and/or time of many other structures have been reduced as well. Please refer to the Building page of the Med mod spreadsheet for details. Specifically I took two years off the time to build these structure lines: Armourers, Swordsmiths, Metalsmiths, Churches and Mosques.
Missile units:
Pavise Crossbowmen and Pavise Arbalesters now require the same level of Bowyer as the plain versions, but with the additional requirement of a first and second level Armourer, respectively.
Mongol Horse Archers now shoot armour-piercing arrows just like Longbowmen. All other stats remain the same as for other horse archers.
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