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Thread: Non-mafia game: Crusader Kings [In sign-ups]

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  1. #10
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Large mafia game: Crusader Kings Mafia

    Expansion on gameplay and rules (still a work in progress):

    Warfare:

    Each province will have a manpower stat, this will be the number of men available for warfare. The percentage that can be enlisted will depend on the realm's stability. Each province will also have a terrain type, certain types giving defensive bonuses (specific buildings can increase this bonus) and advances may give offensive or defensive bonuses. Troop numbers, offensive/defensive bonuses and the Marshall's military stat will determine the battle result. There will be no specific unit types, or morale stat.

    War can only be declared if you have a claim on a title held by the realm you want to attack. Title claims will be determined at the start of the game, certain events may lead to new claims, or loss of existing claims.

    Diplomacy:

    The Chancellor will handle diplomacy, alliances, declarations of war, marriages, trade agreements and more will be in the game.

    Intrigue:

    The Spymaster will control a realm's spies and assassins.

    Economy:

    Each province will have a base income, this will be modified by the Steward's Stewardship rating, buildings, a realm's stability, trade agreements and other factors. Buildings can be built depending on province, advances and other factors.

    Technology:

    You can decide whether to aim for civil or military advances, which advances you get will be random. Advances may spread to other provinces randomly.

    Family Tree:

    Every player in the game will be part of a dynastic faction and potentially could become King, or Queen, of Ireland. Due to the nature of the game players may join after the game has started and take over a newly born character. Each realm will have the same system of inheritance, this will be elaborated if/when the game begins.

    Religion:

    The Pope has decided Ireland needs an Archbishop and has appointed one to rule in his stead. He will not be able to become King, and will not be allowed to hold lands. He will be a very powerful role with the ability to excommunicate anybody he feels anti-Catholic and goals of his own.

    Events:

    Many events will take place over the course of the game, some effecting everyone and some only a select few or an individual. Some will be public, others private. You will have an option on how to react to each, each course will have different outcomes, these wil be unknown until the decision is made. Random events are a huge part of Crusader Kings and so will play a large role in this game.

    Gameplay:

    Each turn will be 48 hours, this will represent one game year. Each realm will have a Quicktopic to decide on how to proceed that year, all orders need to be made through the QT. PMs will only be used for individual's orders.

    These rules are very much a WIP and ideas would be welcome.
    Last edited by johnhughthom; 07-19-2010 at 22:09.

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