You step off the ladder into the Sepulchre, realising that your band of Roving Elves has completely splintered from civilised society; you are now outlaws. You are amazed to find that chests of all shapes and sizes fill the rooms surrounding your band of Elves, and cannot restrain yourself! “There are fortunes to be gained tonight my friends, but take care, for there lies as many traps in this place as there lies treasures” the stranger announced, quietly hoping that his band of Elves would heed his warning.
Using a dim light from his lantern, the Stranger unfurled a ragged map in front of the Roving Elves, revealing a basic outline of each room in the Sepulchre."It's a shabby map, and it seems like it was drawn up by a goblin runt, but it'll do, won't it?" he asked the elves. "You've got some time to search around, take a look in some rooms and try to find treasure! Remember, we're trying to make ourselves 5,000 sovies here, but anything else found goes under the finders-keepers rule."
Begin "Day" Phase One.
FEEL FREE TO LET YOUR TEMPTATIONS LOOSE AND SEARCH A ROOM. FEELING PARANOID? YOU MAY ALSO VOTE TO LYNCH OR IMPRISON A FELLOW ELF. OH, AND DO TAKE A LOOK AT THE RULES BEFORE POSTING, I HEAR THAT SEPULCHRE SPIRITS CAN TURN QUITE NASTY ON THOSE THAT DON'T ABIDE BY GAME RULES.
Round Ends: 22:00GMT 21/07/2010
URGENT - LAST MINUTE CLARIFICATIONS
- Somebody reminded me that a town escape option is an easy way out of trouble. For that reason, THERE IS NP ESCAPE. The doors have sealed shut. Magically.
- "Searching for gold" was really intended as a narrative device and directive - there isn't really a gold tally as such, more of an incentive for you to take advantage of room searches. Just assume that when any anti-town forces are killed, you may escape and have won.
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