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Thread: Crash after AI attack on a city

  1. #1

    Default Crash after AI attack on a city

    Hello

    I think I need your help. In my current Pontos campaign the game crashed during the eleutheroi turn. With toggle_fow I figured out that this happens while the rebel army in eburonum attacks the sieging sweboz army. The game crashes after that. I took over the sweboz with that cheat and tried to solve the problem. I attacked eburonum with different armies on different turns, but regardless if the attack is lost, draw, victory or even withdraw, the game crashes after I try to end the battle screen.
    Loading an earlier savegame is not an option because the sweboz or another faction will attack that city sooner or later.
    Is there a possibility to solve this problem? Can I switch to the rebel faction somehow? I dont know their exact internal name.

  2. #2
    EB Support Guy Senior Member XSamatan's Avatar
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    Mar 2008
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    Default Re: Crash after AI attack on a city

    Did you fight the battle on your own? Try to use auto_win to get automatically resolved battles.
    Is there a FM engaged on Sweboz side?

    If you can't get across it by autoresolve, first fight the battle while not activating the script, activate it afterwards and look if the game crashes in the next few AI turns.
    Keep a backup of your 'clean' save!

    If nothing works, upload your save and I'll give it a try on my build. In that case, you have to tell me your exe, used mini-mods and other related stuff.

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
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  3. #3

    Default Re: Crash after AI attack on a city

    Yes I tried with auto-Resolve and the auto_win cheat. Regardless if the swebozes win the battle or lose it or if General is involved or not, the game crashes after I end the battle screen.
    Thank your for your help, I am using the BI-Exe only with forced diplomacy submod, nothing else. I will test it once more and then upload a savegame here.

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