Results 1 to 8 of 8

Thread: AI Inactivity

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Apprentice Geologist Member Blxz's Avatar
    Join Date
    Feb 2009
    Location
    Cairns
    Posts
    780

    Default Re: AI Inactivity

    I find the most active AI factions are generally the ones nearest to me while further factions remain less active until I conquer closer towards them. Maybe its just in my head but it does make a kind of sense.

    Examples such as Rome, Lusotan and assorted western greeks do very little in a Baktrian game whereas they seem to charge around on a Rome game while Baktria and the steppe factions seem to sit on their heels until I come closer. Note that I have started playing exclusively on no_fow the last few games to try and test this out and it seems 'almost' correct.
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

  2. #2

    Default Re: AI Inactivity

    Quote Originally Posted by Blxz View Post
    I find the most active AI factions are generally the ones nearest to me while further factions remain less active until I conquer closer towards them. Maybe its just in my head but it does make a kind of sense.

    Examples such as Rome, Lusotan and assorted western greeks do very little in a Baktrian game whereas they seem to charge around on a Rome game while Baktria and the steppe factions seem to sit on their heels until I come closer. Note that I have started playing exclusively on no_fow the last few games to try and test this out and it seems 'almost' correct.
    I am sure that factions you are at war with are much stronger then other factions. The weakest factions are always those you are allied to. So if you want to weaken a faction, just make an ally :D

  3. #3

    Default Re: AI Inactivity

    On the subject of alliances, could it be that some of the factions are getting stuck in alliance webs? Faction A was going to attack B but allies with C who are allied with B causing a ceasefire? I'm not sure if the AI even remotely respects these things when deciding what to do, but I find if the alliance is with another AI faction they are much less likely to break it.

    Edit - this obviously wouldn't explain not attacking the Eleutheroi towns in most cases, but the Casse start neutral with the Eleutheroi, I think.
    Last edited by Chris_; 07-21-2010 at 17:12.

  4. #4

    Default Re: AI Inactivity

    Idle AI are one of those hardcoding deficiencies of TW.

    RS developpers claim that the only workaround is improving the characters movements exponentially which solves most of the pathing problems which make armies idle; not very doable however in EB as the map is smaller.

  5. #5
    Member Member VIPERLORD's Avatar
    Join Date
    Jan 2010
    Location
    Melbourne Australia
    Posts
    21

    Default Re: AI Inactivity

    Thanks for the input guys.

    I have now noticed that the best way to get factions moving again seems to be to log off and "continue campaign". All the stuck armies seem to come alive again. Gunna make it a habit to do this every 5 game years. Also seems to help with crash to desktop issues as well although that may just be coincidence.

    Thanks again

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO