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Thread: AI Inactivity

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  1. #1

    Default Re: AI Inactivity

    On the subject of alliances, could it be that some of the factions are getting stuck in alliance webs? Faction A was going to attack B but allies with C who are allied with B causing a ceasefire? I'm not sure if the AI even remotely respects these things when deciding what to do, but I find if the alliance is with another AI faction they are much less likely to break it.

    Edit - this obviously wouldn't explain not attacking the Eleutheroi towns in most cases, but the Casse start neutral with the Eleutheroi, I think.
    Last edited by Chris_; 07-21-2010 at 17:12.

  2. #2

    Default Re: AI Inactivity

    Idle AI are one of those hardcoding deficiencies of TW.

    RS developpers claim that the only workaround is improving the characters movements exponentially which solves most of the pathing problems which make armies idle; not very doable however in EB as the map is smaller.

  3. #3
    Member Member VIPERLORD's Avatar
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    Default Re: AI Inactivity

    Thanks for the input guys.

    I have now noticed that the best way to get factions moving again seems to be to log off and "continue campaign". All the stuck armies seem to come alive again. Gunna make it a habit to do this every 5 game years. Also seems to help with crash to desktop issues as well although that may just be coincidence.

    Thanks again

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