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  1. #1

    Default Re: Is this gamey?

    Punitive expeditions were the standard Roman response to raids and such in Imperial times. It seems perfectly logical to me.

    After a punishing punitive expedition it would be years before such a tribe could pose a threat again, so the loss of infrastructure and need for the enemy faction to re-conquer it all make sense.

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Is this gamey?

    It's effective, certainly, and the Romans did employ such tactics provided they had a casus belli. The A.I. is very poor at concentrating troops and building up provinces, but the downside is that it can make your campaign too easy.
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  3. #3

    Default Re: Is this gamey?

    i did this but i find it useless since the cities beyond are still popping out units even if u cripple their nearby cities by sacking them. Because EB script gives AI bonus money if they reach a low amount so they can still make more money even if u sack half their cities.

  4. #4

    Default Re: Is this gamey?

    Quote Originally Posted by Fulminatrix View Post
    i did this but i find it useless since the cities beyond are still popping out units even if u cripple their nearby cities by sacking them. Because EB script gives AI bonus money if they reach a low amount so they can still make more money even if u sack half their cities.
    True, but it seems the idea is to take out all bordering settlements, then ask for peace. One problem, as mentioned: One or all settlements joins your enemy.
    If they don't, they'll be more conserned with the eleutheroi for abit.

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